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	<title>Gamers Rights Law &#187; Warranty of Implied Merchantability</title>
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	<description>For lawyers, game publishers, game makers, and game developers who care about gamer’s rights</description>
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		<title>Developers Corner &#8211; Perspective and Structure</title>
		<link>http://gamersrightslawyer.com/2010/02/02/perspectiveandstructure/</link>
		<comments>http://gamersrightslawyer.com/2010/02/02/perspectiveandstructure/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 14:14:13 +0000</pubDate>
		<dc:creator>jaymoffitt</dc:creator>
				<category><![CDATA[video games]]></category>
		<category><![CDATA[Game expectations]]></category>
		<category><![CDATA[Game requirements]]></category>
		<category><![CDATA[User Maps]]></category>
		<category><![CDATA[Warranty]]></category>
		<category><![CDATA[Warranty of Implied Merchantability]]></category>

		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=68</guid>
		<description><![CDATA[A lot of recent litigation activity lately, and I&#8217;ll try to link to it as the week goes on. However this is a long overdue post on how a developer uses perspective (his or her own) to make their world, and how the structure guides the course of that world. Ten Things a Game Should [...]]]></description>
			<content:encoded><![CDATA[<p>A lot of recent litigation activity lately, and I&#8217;ll try to link to it as the week goes on.  However this is a long overdue post on how a developer uses perspective (his or her own) to make their world, and how the structure guides the course of that world.</p>
<p><a href="http://imtalkingames.com/2010/01/because-we-demand-it-10-things-our-online-games-should-have/">Ten Things a Game Should Have</a> from the Blog &#8220;I&#8217;m Talking Games&#8221;.</p>
<p><a href="http://www.keenandgraev.com/?p=3375">Innovation in Games</a> from Keen and Graev&#8217;s gaming blog. </p>
<p><a href="http://www.escapistmagazine.com/articles/view/issues/issue_238/7063-Mapping-Perfection ">Mapping Perfection:</a>  talking about user-created maps in games.  Escapist Magazine discusses their place and their use. </p>
<p>So, basically, these three articles cover first, the basics a game should have, second, the innovation a game CAN have, and third, the user-created input that a game MIGHT have.</p>
<p>So when will games be ready for a &#8220;warranty of implied merchantability for a specific purpose&#8221;?  Were people hanging around outside Henry Ford&#8217;s offices in in 1928 saying their car did not meet their ideas of what the &#8220;ideal transportation model&#8221; would be?  How about 1938?  Is this a silly question?  Is it a silly question because the software industry feels it is the only industry that can still (after thirty-some years of making money from consumers) say &#8220;if it is opened, you can only exchange it for the same software&#8221;?  </p>
<p>Do you believe there is not a basic standard of usability that a video game must live up to?  How about online MMOs?  If not now, when?</p>
<p>Comments welcome and expected.</p>
<p>Jay Moffitt is a Tennessee attorney. This blog is for entertainment and educational purposes only and does not consitute legal advice or create an attorney/client relationship. Jay Moffitt is not certified as a specialist in this area by Tennessee and Tennessee does not certify specialists in this practice area. All comments will be answered promptly and courteously as long as they are germane to the discussion and do not contain specific game names or incidents.</p>
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