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<channel>
	<title>Gamers Rights Law &#187; online games</title>
	<atom:link href="http://gamersrightslawyer.com/tag/online-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamersrightslawyer.com</link>
	<description>For lawyers, game publishers, game makers, and game developers who care about gamer’s rights</description>
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		<title>Communications, People! (Developers&#8217;s Corner)</title>
		<link>http://gamersrightslawyer.com/2010/11/23/communications-people-developerss-corner/</link>
		<comments>http://gamersrightslawyer.com/2010/11/23/communications-people-developerss-corner/#comments</comments>
		<pubDate>Tue, 23 Nov 2010 16:15:23 +0000</pubDate>
		<dc:creator>jaymoffitt</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Case Updates]]></category>
		<category><![CDATA[Developers Corner]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[Developers Contracts]]></category>

		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=162</guid>
		<description><![CDATA[10 things every online game should have.  (From blog Imtalkingames)  Photo Credit: http://creativecommons.org/licenses/by/2.0/;  http://www.flickr.com/photos/fotologic/216182916/ Great series of articles, at &#8220;clicknothing&#8221; by a known game designer, Part 1 and Part 2     (And yes, I don&#8217;t understand it all&#8230; but thankfully it&#8217;s a series&#8230; I&#8217;m hoping there&#8217;s a happy ending at the curtain).   Gamer Entitlement, (from a game [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamersrightslawyer.com/files/2010/11/Megaphone.jpg"><img class="alignleft size-full wp-image-163" title="Megaphone" src="http://gamersrightslawyer.com/files/2010/11/Megaphone.jpg" alt="" width="500" height="333" /></a></p>
<p><a href=" http://imtalkingames.com/2010/01/26/because-we-demand-it-10-things-our-online-games-should-have/">10 things every online game should have</a>.  (From blog Imtalkingames) </p>
<p>Photo Credit: <a href="http://creativecommons.org/licenses/by/2.0/">http://creativecommons.org/licenses/by/2.0/</a>;  <a href="http://www.flickr.com/photos/fotologic/216182916/">http://www.flickr.com/photos/fotologic/216182916/</a></p>
<p>Great series of articles, at &#8220;clicknothing&#8221; by a known game designer, <a href="http://www.clicknothing.com/click_nothing/2010/09/convergence-culture-part-one.html">Part 1</a> and <a href="http://www.clicknothing.com/click_nothing/2010/10/convergence-culture-part-two.html">Part 2</a>     (And yes, I don&#8217;t understand it all&#8230; but thankfully it&#8217;s a series&#8230; I&#8217;m hoping there&#8217;s a happy ending at the curtain).<br />
 <br />
<a href=" http://tradeskill.blogspot.com/2010/10/gamer-entitlement-going-too-far.html">Gamer Entitlement</a>, (from a game designer&#8217;s personal blog) More great articles after the jump<span id="more-162"></span></p>
<p><a href="http://www.gamepolitics.com/2010/11/13/thq-games-cost-too-much">Executive&#8230; listens??</a>From the always readable &#8220;gamepolitics&#8221;(  Most gamers think this&#8230;. right?)<br />
 <br />
 From <a href="http://www.keenandgraev.com/?p=4546">Keen and Graev&#8217;s gaming blog</a>; (Words to live&#8230; and design games by)<br />
 <br />
<a href="http://resolution-magazine.co.uk/content/the-boss-will-see-you-now/ ">The boss battle; why?</a> From Online magazine Resolution-Magazine  (Very quirky article about game design of boss battles)<br />
 <br />
Just an opinion piece,<a href="http://www.multiplaying.net/2010/10/26/all-hail-our-blizzard-overlords/"> about game developer culture in general </a>not really a legal point, just about communication. (From Multiplaying)<br />
 <br />
<a href="http://www.gamedev.net/reference/business/features/flexmilestone/default.asp">Including milestones in your game developer agreement</a> ; older article by Atty. Tom Buscaglia&#8230; (his series of articles is still the most comprehensive I&#8217;ve read about communications between developers and attorney as allies and not adversaries)<br />
 <br />
______________________________________________________________________<br />
 <br />
Well, that about covers what&#8217;s out there about communication with attorneys and with your audience.  Apparently it&#8217;s much more exciting to talk about design and art (I think so too).  But like my &#8220;about&#8221; page says, &#8220;a necessary evil&#8221; is what an attorney is.  If you need a start or a jump-start with your company; email me through the link, and I&#8217;ll provide my information (or someone in your jurisdiction) to get you some help with your game project.</p>
<p> <a href="http://feedburner.google.com/fb/a/mailverify?uri=gamersrightslawyer/zrJS&amp;loc=en_US">Subscribe to Gamers Rights Law Feed by Email</a></p>
<p>Jay Moffitt is a Tennessee attorney. This blog is for entertainment and educational purposes only and does not consitute legal advice or create an attorney/client relationship. Jay Moffitt is not certified as a specialist in this area by Tennessee and Tennessee does not certify specialists in this practice area. All comments will be answered promptly and courteously as long as they are germane to the discussion and do not contain specific game names or incidents</p>
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		<title>Survey of recent professional articles about Online Games</title>
		<link>http://gamersrightslawyer.com/2010/10/14/recentarticlesonlinegames/</link>
		<comments>http://gamersrightslawyer.com/2010/10/14/recentarticlesonlinegames/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 14:32:41 +0000</pubDate>
		<dc:creator>jaymoffitt</dc:creator>
				<category><![CDATA[online games]]></category>
		<category><![CDATA[Legal article]]></category>
		<category><![CDATA[Professional Articles]]></category>
		<category><![CDATA[Simulation]]></category>

		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=154</guid>
		<description><![CDATA[Photo: Flickr, from Cornell College Collection, no known copyright restrictions. Huhh, Jun-Sok, An Economic Analysis on Online Game Service (August 28, 2009). Available at SSRN: http://ssrn.com/abstract=1335120 (A not-quite-so-recent article which talks about the nuts and bolts of running a for-profit game online. )&#8230;. a couple more articles after the jump Kshetri, Nir, The Evolution of the Chinese [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamersrightslawyer.com/files/2010/10/CollegeTower.jpg"><img class="alignleft size-full wp-image-155" title="CollegeTower" src="http://gamersrightslawyer.com/files/2010/10/CollegeTower.jpg" alt="CollegeTower" width="373" height="500" /></a></p>
<p>Photo: Flickr, from Cornell College Collection, no known copyright restrictions.</p>
<p>Huhh, Jun-Sok, An Economic Analysis on Online Game Service (August 28, 2009). Available at SSRN: <a href="http://ssrn.com/abstract=1335120">http://ssrn.com/abstract=1335120</a> (A not-quite-so-recent article which talks about the nuts and bolts of running a for-profit game online. )&#8230;. a couple more articles after the jump<span id="more-154"></span></p>
<p>Kshetri, Nir, The Evolution of the Chinese Online Gaming Industry (February, 26 2010). Journal of Technology Management in China, Vol. 4, No. 2, pp. 158-179, 2010. Available at SSRN: <a href="http://ssrn.com/abstract=1559890">http://ssrn.com/abstract=1559890</a> (A refreshingly non-political article which describes the growth of Chinese Online gaming.)</p>
<p> Garon, Jon M., Video Games, Virtual Worlds and Social Media (July 10, 2010). Jon M. Garon, ENTERTAINMENT LAW &amp; PRACTICE, Carolina Academic Press, 2005 and Supplement 2010. Available at SSRN: <a href="http://ssrn.com/abstract=1639493">http://ssrn.com/abstract=1639493</a>  (A very recent, freely-available synopsis of virtual worlds and social media).</p>
<p>Bilir, Tanla E., Real Economics in Virtual Worlds: A Massively Multiplayer Online Game Case Study: Runescape (December 25, 2009). Available at SSRN: <a href="http://ssrn.com/abstract=1655084">http://ssrn.com/abstract=1655084</a> (A student thesis, but a very intense study of just one game, interesting case study)</p>
<p> Raymond, Chad, An Experiment in Teaching International Relations: The Effects of a World War I Role-Playing Simulation on Student Performance. APSA 2010 Teaching &amp; Learning Conference Paper. Available at SSRN: <a href="http://ssrn.com/abstract=1544609">http://ssrn.com/abstract=1544609</a> (A self-written game, apparently; teacher studies effects of students&#8217; attitudes about history AFTER playing a simulation regarding WWI)</p>
<p>Final thought:  Remember, you can subscribe to get an email feed of my updates at  <a href="http://feedburner.google.com/fb/a/mailverify?uri=gamersrightslawyer/zrJS&amp;loc=en_US">Subscribe to Gamers Rights Law Feed by Email</a> .</p>
<p>Jay Moffitt is a Tennessee attorney. This blog is for entertainment and educational purposes only and does not consitute legal advice or create an attorney/client relationship. Jay Moffitt is not certified as a specialist in this area by Tennessee and Tennessee does not certify specialists in this practice area. All comments will be answered promptly and courteously as long as they are germane to the discussion and do not contain specific game names or incidents</p>
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		<title>Second Life sued (again) for land values??</title>
		<link>http://gamersrightslawyer.com/2010/05/22/second-life-sued-again-for-land-values/</link>
		<comments>http://gamersrightslawyer.com/2010/05/22/second-life-sued-again-for-land-values/#comments</comments>
		<pubDate>Sat, 22 May 2010 22:39:10 +0000</pubDate>
		<dc:creator>jaymoffitt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[class action]]></category>
		<category><![CDATA[gamers rights]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[real estate]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=123</guid>
		<description><![CDATA[Report on the lawsuit from “Courthouse News” http://www.courthousenews.com/2010/04/20/26549.htm   CNN coverage of Second life class-action over land values http://www.cnn.com/2010/TECH/05/10/virtual.property.second.life/?hpt=Sbin   Inc. Magazine coverage of the lawsuit http://www.inc.com/news/articles/2010/05/second-life-virtual-land-dispute.html   LA Magazine short article http://articles.latimes.com/2010/apr/30/business/la-fi-lazarus-20100430   Blogger’s article quite skeptical of the lawsuit http://terranova.blogs.com/terra_nova/2010/04/bragging-again.html   Website ostensibly dedicated to the lawsuit http://www.virtuallanddispute.com/ , with pdf (unverified) of [...]]]></description>
			<content:encoded><![CDATA[<p>Report on the lawsuit from “Courthouse News”<br />
<a href="http://www.courthousenews.com/2010/04/20/26549.htm">http://www.courthousenews.com/2010/04/20/26549.htm</a><br />
 <br />
CNN coverage of Second life class-action over land values<br />
<a href="http://www.cnn.com/2010/TECH/05/10/virtual.property.second.life/?hpt=Sbin">http://www.cnn.com/2010/TECH/05/10/virtual.property.second.life/?hpt=Sbin</a><br />
 <br />
Inc. Magazine coverage of the lawsuit<br />
<a href="http://www.inc.com/news/articles/2010/05/second-life-virtual-land-dispute.html">http://www.inc.com/news/articles/2010/05/second-life-virtual-land-dispute.html</a><br />
 <br />
LA Magazine short article<br />
<a href="http://articles.latimes.com/2010/apr/30/business/la-fi-lazarus-20100430">http://articles.latimes.com/2010/apr/30/business/la-fi-lazarus-20100430</a><br />
 <br />
Blogger’s article quite skeptical of the lawsuit<br />
<a href="http://terranova.blogs.com/terra_nova/2010/04/bragging-again.html">http://terranova.blogs.com/terra_nova/2010/04/bragging-again.html</a><br />
 <br />
Website ostensibly dedicated to the lawsuit<br />
<a href="http://www.virtuallanddispute.com/">http://www.virtuallanddispute.com/</a> , with pdf (unverified) of filing  <a href="http://www.virtuallanddispute.com/pleadings/evan_spencer_carter_v_linden_labs_virtual_land_property_rights_class_action_lawsuit.pdf">http://www.virtuallanddispute.com/pleadings/evan_spencer_carter_v_linden_labs_virtual_land_property_rights_class_action_lawsuit.pdf</a><br />
 <br />
Related discussions along the same theme (for background or entertainment)<br />
  <br />
(OLD_SCHOOL DISCUSSION)Sherrifs Of Norrath (Yes, from 2003 &#8211; read comments from Koster and other well-knowns)<br />
<a href="http://terranova.blogs.com/terra_nova/2003/10/sheriffs_of_nor.html#c234193">http://terranova.blogs.com/terra_nova/2003/10/sheriffs_of_nor.html#c234193</a><br />
 <br />
Virtual World Fedualism (A related view)<br />
<a href="http://works.bepress.com/james_grimmelmann/21/">http://works.bepress.com/james_grimmelmann/21/</a><br />
 <br />
Why Do People Buy Virtual Goods<br />
<a href="http://www.slideshare.net/vlehdonv/why-do-people-buy-virtual-goods-ten-attributes-that-influence-item-desirability">http://www.slideshare.net/vlehdonv/why-do-people-buy-virtual-goods-ten-attributes-that-influence-item-desirability</a></p>
<p>__________________________________________________________________________________________</p>
<p>Quick commentary.  I don&#8217;t recall a lawsuit of this type being successful.  Maybe my readers can update my knowledge.  But one of the compelling arguments, the &#8220;real estate&#8221; argument, does remind one that in property law there is &#8220;real property&#8221; law and then all the other types of law.  I&#8217;m not going to get into that (RE law being one of the reasons I&#8217;m a big-city and not a small-town lawyer), but I&#8217;m interested in seeing how this lawsuit rolls out.  Read the complaint and I&#8217;ll be really looking forward to seeing if any of my readers think it is different than the previous ones, or if this one may be successful.</p>
<p>Jay Moffitt is a Tennessee attorney. This blog is for entertainment and educational purposes only and does not consitute legal advice or create an attorney/client relationship. Jay Moffitt is not certified as a specialist in this area by Tennessee and Tennessee does not certify specialists in this practice area. All comments will be answered promptly and courteously as long as they are germane to the discussion and do not contain specific game names or incidents.</p>
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		<title>Developer Dischord at &#8220;The Big A&#8221;&#8230;. a historical fairy tale</title>
		<link>http://gamersrightslawyer.com/2010/04/13/developer-dischord-at-the-big-a-a-historical-fairy-tale/</link>
		<comments>http://gamersrightslawyer.com/2010/04/13/developer-dischord-at-the-big-a-a-historical-fairy-tale/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 11:10:47 +0000</pubDate>
		<dc:creator>jaymoffitt</dc:creator>
				<category><![CDATA[Case Updates]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[Videogame history]]></category>
		<category><![CDATA[West and Zampanella]]></category>

		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=106</guid>
		<description><![CDATA[Once upon a time the pre-eminent development firm for computer games had several top developers. These developers were responsible for a goodly portion of the market for this top firm. And the developers were looking at the dollars they were making, and what the company was making&#8230; and weren&#8217;t happy. It did not end well&#8230;. [...]]]></description>
			<content:encoded><![CDATA[<p>Once upon a time the pre-eminent development firm for computer games had several top developers.</p>
<p>These developers were responsible for a goodly portion of the market for this top firm.</p>
<p>And the developers were looking at the dollars they were making, and what the company was making&#8230; and weren&#8217;t happy.</p>
<p>It did not end well&#8230;. for any reconciliation.</p>
<p>The company&#8217;s name was Atari, and the independent developers formed a company called&#8230; Activision.</p>
<p>Here&#8217;s a couple of links to the historical story of Activision&#8217;s formation.</p>
<p>ht<a href="http://www.gamasutra.com/view/feature/1537/the_history_of_activision.php">tp://www.gamasutra.com/view/feature/1537/the_history_of_activision.php</a></p>
<p> Movie Props page of Atari <a href="http://www.movieprop.com/videogames/atari/">http://www.movieprop.com/videogames/atari/</a></p>
<p> Classic Retro <a href="http://www.retrothing.com/2007/09/the-poultry-tha.html">http://www.retrothing.com/2007/09/the-poultry-tha.html</a></p>
<p>I&#8217;m inviting my readers to contribute in the comments their own ending for this latest modern-day nursery rhyme.</p>
<p>Jay Moffitt is a Tennessee attorney. This blog is for entertainment and educational purposes only and does not consitute legal advice or create an attorney/client relationship. Jay Moffitt is not certified as a specialist in this area by Tennessee and Tennessee does not certify specialists in this practice area. All comments will be answered promptly and courteously as long as they are germane to the discussion and do not contain specific game names or incidents.</p>
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		<title>Update on articles about virtual worlds</title>
		<link>http://gamersrightslawyer.com/2010/02/08/update-on-articles-about-virtual-worlds/</link>
		<comments>http://gamersrightslawyer.com/2010/02/08/update-on-articles-about-virtual-worlds/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 16:35:45 +0000</pubDate>
		<dc:creator>jaymoffitt</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[EULA]]></category>
		<category><![CDATA[grant]]></category>
		<category><![CDATA[Minimum wage]]></category>
		<category><![CDATA[Mumbo Jumbo]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[Pop Cap]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[Yale School of Medicine]]></category>

		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=78</guid>
		<description><![CDATA[I am currently &#8220;shopping around&#8221; for online and local forums that would like to hear me speak about Gamer&#8217;s Rights and how it is changing the conceptions of license agreements and forums rules. Meanwhile, today&#8217;s post centers on the great work that other lawyer-bloggers are doing, as well as a few professional papers I recommend you [...]]]></description>
			<content:encoded><![CDATA[<p>I am currently &#8220;shopping around&#8221; for online and local forums that would like to hear me speak about Gamer&#8217;s Rights and how it is changing the conceptions of license agreements and forums rules.</p>
<p>Meanwhile, today&#8217;s post centers on the great work that other lawyer-bloggers are doing, as well as a few professional papers I recommend you MUST read. </p>
<p>The one you absolutely must study is <a href="http://www.lawofthelevel.com/2010/01/articles-1/eula/global-games-global-eula/">The Global EULA</a>, by the lawyers at  Sheppard Mullin.  I really felt like breaking down the article or doing my own synopsis, but instead, go there, read it, consider it.  Beautifully done.</p>
<p>Other great articles I have found after the jump&#8230;&#8230;<span id="more-78"></span></p>
<p>Recently I posted about the separation of work and play.  <a href="http://www.startribune.com/business/83725197.html?elr=KArks:DCiU1OiP:DiiUiD3aPc:_Yyc:aUU">Great article</a> about hiring practices entitled &#8220;Facebook and Privacy&#8221; in the Minneapolis Tribune.  It discusses pre-employment checks of Facebook pages by employers.  My favorite quote:  &#8220;35 percent found something that caused them to not hire the candidate.&#8221;  In my mind this is a soon-to-be-exploding area of practice, based on disappointed job-seekers.</p>
<p>Mumbo Jumbo games won a victory over casual game-manufacturer Popcap Games in a lawsuit.  Here is the link to the original <a href="http://www.courthousenews.com/2007/10/25/Mumbo%20v.%20Popcap.pdf">complaint</a>, (via Courthouse News), and the<a href="http://www.gamerlaw.co.uk/2010/01/legal-mumbojumbo-and-popcap-games.html"> full story </a> on Gamer/Law(UK). (note: I read almost a dozen summaries of the case, and this British one was the best by far).  My favorite quote: &#8220;a jury&#8230;  agreed that PopCap breached the contract when it went behind MumboJumbo&#8217;s back and decided to market and sell its games on its own.&#8221; (from the MumboJumbo <a href="http://www.prnewswire.com/news-releases/dallas-jury-awards-casual-video-game-publisher-mumbojumbo-46-million-in-lawsuit-against-popcap-82605912.html">PRNewswire Story</a>).  Popcap vehemently denies the claim, and by all indications may choose to appeal.</p>
<p>Yale School of Medicine receives a large grant to make a vide0-game/simulation for children 9-14.  <a href="http://www.cnsnews.com/news/article/61017">Full story here</a>&#8230; usually I would save this for my education/grants posting, but  $3.9 million is just too large a number to postpone posting this, it is reportedly a game to teach children how to avoid HIV-causing behaviors(sex/drugs/alcohol).  Follow-ups posted here as the national news catches up.</p>
<p>As far as important scholarly papers go, I would like to mention <a href="http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1499823">The Fair Labor Standards Act in Cyberspace</a>. Please cite as Cherry, Miriam A., Working for (Virtually) Minimum Wage: Applying the Fair Labor Standards Act in Cyberspace (November 4, 2009). Alabama Law Review, Vol. 60, No. 5, pp. 1077-1110, 2009. Available at SSRN: <a href="http://ssrn.com/abstract=1499823">http://ssrn.com/abstract=1499823</a>.</p>
<p>Jay Moffitt is a Tennessee attorney. This blog is for entertainment and educational purposes only and does not consitute legal advice or create an attorney/client relationship. Jay Moffitt is not certified as a specialist in this area by Tennessee and Tennessee does not certify specialists in this practice area. All comments will be answered promptly and courteously as long as they are germane to the discussion and do not contain specific game names or incidents.</p>
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		<title>Are lawsuits taking the fun out of gaming?</title>
		<link>http://gamersrightslawyer.com/2010/01/26/are-lawsuits-taking-the-fun-out-of-gaming/</link>
		<comments>http://gamersrightslawyer.com/2010/01/26/are-lawsuits-taking-the-fun-out-of-gaming/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 16:33:33 +0000</pubDate>
		<dc:creator>jaymoffitt</dc:creator>
				<category><![CDATA[video games]]></category>
		<category><![CDATA[banning]]></category>
		<category><![CDATA[frivolous lawsuits]]></category>
		<category><![CDATA[Fun out of gaming]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[Psychology]]></category>

		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=67</guid>
		<description><![CDATA[Just a gentle reminder; I was a gamer a long time before I was a lawyer. Every day I (like many of you) read a lawsuit notice that seems so patently absurd that as a fellow lawyer I wince. Lawsuits that I&#8217;m sure 10 lawyers may have turned down before 1 took it. Non-lawyers need [...]]]></description>
			<content:encoded><![CDATA[<p>     Just a gentle reminder; I was a gamer a long time before I was a lawyer.  Every day I (like many of you) read a lawsuit notice that seems so patently absurd that as a fellow lawyer I wince.  Lawsuits that I&#8217;m sure 10 lawyers may have turned down before 1 took it.  Non-lawyers need to remember; a lawsuit can be turned down by 10,20, even 50 lawyers, but if a person feels he/she has been wronged, it only requires 1 lawyer to file a lawsuit for it to become public record, make the papers, and usually make people say &#8220;Lawyers will sue over anything.&#8221;  Mind you, sometimes it is a meaningful cause that only one lawyer is brave enough to take&#8230; but sometimes it can be simply ludicruous.  Not here to apologize for lawyers in toto (that&#8217;s above my pay grade, as the saying goes) but a caution to non-lawyers out there that most attorneys (such as myself) would rather turn down 3-4 chances to file a lawsuit waiting for something that is truly valid and will result in a substantial monetary judgment/settlement for a client.</p>
<p>Here&#8217;s some other thoughts about taking fun out of gaming.</p>
<p><a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3948">Player Perspectives: Is it Time to Quit</a>, a good article from MMOPRG.com  My favorite quote is &#8220;The MMO Industry doesn&#8217;t want you to quit, of course. It makes money by your loyalty to its game styles and brands, just like any other entertainment business.&#8221;</p>
<p><a href="http://eatingbees.brokentoys.org/2010/01/18/respecting-your-players/">Respecting your Players</a> at the excellent gaming blog &#8220;Eating Bees&#8221;.  (Yeah, I sometimes wish the Bar would let me name a legal blog something really cool&#8230; ain&#8217;t gonna happen though).  My favorite quote from this insightful article is &#8221; I took this job because I thought the product was worth believing in, and because people are pretty much people no matter what the topic is. But having deep, sincere respect for what it is that my players love is going to fuel me for the long haul.&#8221;  It&#8217;s a reminder there are, and will always be, a lot of developers, moderators, and administrators in the video-game and online game business who treat it as more evangelism than simply business.  Thanks to them!</p>
<p><a href="http://www.psychologyofgames.com/2009/12/19/sunk-costs-pre-orders-and-game-over/">Sunk Costs, Pre-orders, and Game Over </a>at the deep-thinking blog &#8220;The Psychology of Videogames&#8221;.  It talks about the reasoning behind following &#8220;good money after bad&#8221; in a video-game purchase.  My favorite quote is &#8221; Robyn M. Dawes even describes in his book Rational Choice in an Irrational World4 how this is pretty much the same logic that a heroin addict would use to avoid treatment before reaching rock bottom. Yeah. Think about THAT. &#8221;</p>
<p>       Maybe I&#8217;m alone in thinking of an insidious &#8220;long-tail of excessive-lawsuit fever&#8221;; known forevermore as Lota Elf.  I&#8217;d be interesting in hearing from developers if they&#8217;ve ever scrapped a cool feature of an online game because of worries over possible litigation, or if an online community administrator decided to shut down an otherwise pleasant community because of one or two &#8220;dangerous characters&#8221; who were repeatedly threatening lawsuits over one topic or another.  Remember, it&#8217;s the game that doesn&#8217;t get made, or the really cool &#8220;wave of the future&#8221; mod/add-on/enhancement that we will never miss because we never meet (sorry for the chick-flick reference!).</p>
<p>Jay Moffitt is a Tennessee attorney. This blog is for entertainment and educational purposes only and does not consitute legal advice or create an attorney/client relationship. Jay Moffitt is not certified as a specialist in this area by Tennessee and Tennessee does not certify specialists in this practice area. All comments will be answered promptly and courteously as long as they are germane to the discussion and do not contain specific game names or incidents.</p>
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		<title>Education in Virtual Worlds update</title>
		<link>http://gamersrightslawyer.com/2010/01/09/education-in-virtual-worlds-update/</link>
		<comments>http://gamersrightslawyer.com/2010/01/09/education-in-virtual-worlds-update/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 16:18:04 +0000</pubDate>
		<dc:creator>jaymoffitt</dc:creator>
				<category><![CDATA[education]]></category>
		<category><![CDATA[Educational games]]></category>
		<category><![CDATA[Games for training]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[Training blogs]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=64</guid>
		<description><![CDATA[So many links; so many directions. But they are all tied together by students seeking knowledge and educators attempting to reach the masses with important content. Virtual Worlds (116 resources via Educause)Most are from their own magazine but some are from presentations you could find no where else. Plus, did you know there were Education [...]]]></description>
			<content:encoded><![CDATA[<p>So many links; so many directions.  But they are all tied together by students seeking knowledge and educators attempting to reach the masses with important content.  </p>
<p><a href="http://www.educause.edu/node/645/tid/17791?time=1262922878">Virtual Worlds</a> (116 resources via Educause)Most are from their own magazine but some are from presentations you could find no where else.  Plus, did you know there were Education in Virtual Worlds podcasts?</p>
<p><a href="<a href="http://www.pageflakes.com/trainingblogs">&#8220;>PageFlakes</a> (Training blogs) links   Some very helpful material, even though a lot of commercial activity.  Many are to virtual worlds, most to more traditional methods.</p>
<p><a href="http://edugamesresearch.com/blog/2008/09/14/10-great-sites-for-finding-free-educational-games/">Ten great sites</a> for finding Educational games.  Many of these are sponsored by conglomerates (National Geographic) or software companies, but some are put together by smaller outfits.  Well worth a look.</p>
<p>There&#8217;s way too  much wealth to comment upon everything.  One intellectual property note to consider when visiting all these sites sponsored by universities, software companies, and private website: when the university uses a professors&#8217; ideas for an original creative game; do they have the right to make money from it?  Right now it&#8217;s not an issue; so many free choices and educational games for the most part are licensed by software companies&#8230;. but that day is coming when?  I wonder when we&#8217;ll have the first well-publicized dispute between professor and university about a game/website/application that just &#8220;takes off&#8221;?</p>
<p>Jay Moffitt is a Tennessee attorney. This blog is for entertainment and educational purposes only and does not consitute legal advice or create an attorney/client relationship. Jay Moffitt is not certified as a specialist in this area by Tennessee and Tennessee does not certify specialists in this practice area. All comments will be answered promptly and courteously as long as they are germane to the discussion and do not contain specific game names or incidents.</p>
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		<title>Lump of Coal(for some MMOs)</title>
		<link>http://gamersrightslawyer.com/2009/12/22/lump-of-coalfor-some-mmos/</link>
		<comments>http://gamersrightslawyer.com/2009/12/22/lump-of-coalfor-some-mmos/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 22:55:34 +0000</pubDate>
		<dc:creator>jaymoffitt</dc:creator>
				<category><![CDATA[online games]]></category>
		<category><![CDATA[glitches]]></category>
		<category><![CDATA[Griefing]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=60</guid>
		<description><![CDATA[This is the best definition of &#8220;Griefing&#8221; that I have found. Buy Mortal Gold calls it &#8221; the act of chronically causing grief to other members of an online community, or rather, intentionally disrupting the immersion of another player in their gameplay.&#8221; There aren&#8217;t any lawsuits for griefing, or glitches, or general screwball hatefulness that [...]]]></description>
			<content:encoded><![CDATA[<p>This is the best definition of &#8220;Griefing&#8221; that I have found. <a href="http://www.buymortalgold.com/news/Definition%20of%20Griefing%20(Repost).html"> Buy Mortal Gold</a> calls it &#8221; the act of chronically causing grief to other members of an online community, or rather, intentionally disrupting the immersion of another player in their gameplay.&#8221;</p>
<p>There aren&#8217;t any lawsuits for griefing, or glitches, or general screwball hatefulness that goes on in MMOs or online worlds.  But I&#8217;m always taking emails if you&#8217;ve found one or know of one.  Here&#8217;s a list of the different types of Griefing articles I&#8217;ve found lately. </p>
<p><a href="http://www.pixelsandpolicy.com/pixels_and_policy/2009/12/foul-play-the-risk-of-antisocial-behavior-in-online-gaming.html?">Pixels and Policy</a> has a very interesting article about antisocial gaming.</p>
<p><a href="http://www.tentonhammer.com/node/71984">Ten Ton Hammer </a>discussesThe Seven Types of Spies, Like the Seven Habits of Highly Successful People, but for internet sociopaths.</p>
<p><a href="http://www.playnoevil.com/serendipity/index.php?/archives/2786-FRIDAY-FUN-Seven-Types-of-Spies,-Griefer-Player-Categories.html">Play No Evil </a>discusses the Ten Ton Hammer article along with its own persepctive on dissension.</p>
<p>Not quite an other-gamer issue with fun, but a game-based complaint. The blog<a href="http://simple-n-complex.blogspot.com/2009/12/when-mmos-disappoint.html"> In Between the RPG </a>has a great article about the disappointment of an MMO.  Not a rant, but a thoughtfully written interesting article that you should read for perspective and hopefully your feedback on your disappointments of the past year. </p>
<p><a href="http://hallower1980.blogspot.com/2009/12/offline-play.html">Offline play really stinks </a>in the MMO world(From Anyway Games Blog). </p>
<p><a href="http://www.nola.com/news/index.ssf/2009/07/loyola_university_professor_be.html">Griefing for Academia; Univ. of Loyola professor reviled in City of Heroes</a> Older article, but still one of the best in-depth pieces on Griefing.  And ironically, it&#8217;s told from the &#8220;Griefer&#8217;s&#8221; Standpoint.  </p>
<p>And finally, a currently hilarious article in Destructoid Magazine about <a href="http://www.destructoid.com/love-hate-the-five-stages-of-griefing-158101.phtml">The Five Stages of Griefing</a>. </p>
<p><a href="http://lostgarden.com/">Lost Garden</a> discusses Games as Government, the surrogacy that each online world must project and administer.</p>
<p>More serious lumps of coal:</p>
<p><a href="www.metaplace.com">Metaplace</a> is closing down.  Official letter can be found <a href="http://www.metaplace.com/forums/posts/listing/4873">here</a>.  Key points, &#8221; over the last few months it has become apparent that Metaplace as a consumer UGC service is not gaining enough traction to be a viable product, requiring a strategic shift for our company.  We’re sorry to announce today that Metaplace.com will be closing to the public at 11:59pm on January 1st, 2010. &#8221;</p>
<p>Personal note: I have an account on Metaplace.com, and I also subscribe to Raph Koster&#8217;s blog (for about 2 years).  I love open-form MMOs/Games (no rules) and it&#8217;s a shame to see it close.  </p>
<p>_____________________________________________________________________________________________________________________________________</p>
<p>Below the fold, the indepth viewpoints:</p>
<p><a href="http://www.lawtechjournal.com/articles/2007/06_080130_alemi.php">An Avatar&#8217;s Day in Court</a>: A Proposal for Obtaining Relief and Resolving Disputes in Virtual World Games<br />
by Farnaz Alemi, cite as 2007 UCLA J.L. &#038; Tech. 6.  You really should read this to see her suggestions on alternative in-game courts sytems for expedited relief.</p>
<p><a href="http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1480701">Virtual Parentalism:</a>  (In a way criticizing too much energy used on becoming a &#8220;virtual parent&#8221; instead of a games publisher/administrator). Cite as Fairfield, Joshua, Virtual Parentalism (September 30, 2009). Washington &#038; Lee Legal Studies Paper No. 2009-08. Available at SSRN: http://ssrn.com/abstract=1480701      </p>
<p>As always, any suggestions, comments, or ideas for upcoming articles are welcome.                           </p>
<p>Jay Moffitt is a Tennessee attorney. This blog is for entertainment and educational purposes only and does not consitute legal advice or create an attorney/client relationship. Jay Moffitt is not certified as a specialist in this area by Tennessee and Tennessee does not certify specialists in this practice area. All comments will be answered promptly and courteously as long as they are germane to the discussion and do not contain specific game names or incidents.</p>
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		<title>Gamers Rights News</title>
		<link>http://gamersrightslawyer.com/2009/11/17/gamersrightsnews/</link>
		<comments>http://gamersrightslawyer.com/2009/11/17/gamersrightsnews/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 03:29:17 +0000</pubDate>
		<dc:creator>jaymoffitt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[gamers rights]]></category>
		<category><![CDATA[online games]]></category>

		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=43</guid>
		<description><![CDATA[A listing of Gamers Rights articles in the gaming media. An article on Skewed and Reviewed with ECA president Hal Halpin. I&#8217;m not familiar with this Website but the article seemed to be balanced and informative. Nearly a Million X-box users banned from X-box Live, according to an article on Redorbit.com Excellent article about a [...]]]></description>
			<content:encoded><![CDATA[<p>A listing of Gamers Rights articles in the gaming media.</p>
<p><a href="\http://sknr.net/2009/10/20/eca-president-hal-halpin-talks-about-gamers-rights-2009/">An article</a> on Skewed and Reviewed with ECA president Hal Halpin.  I&#8217;m not familiar with this Website but the article seemed to be balanced and informative.</p>
<p>Nearly a Million <a href="http://www.redorbit.com/news/scifi-gaming/1784462/nearly_a_million_users_banned_from_xbox_live/index.html?source=r_scifi_gaming">X-box users banned </a>from X-box Live, according to an article on Redorbit.com</p>
<p><a href="http://www.bruceongames.com/2009/11/10/gamers-voice-on-facebook-tom-watson-gets-it-right/">Excellent article</a> about a Facebook group advocating the Gamer&#8217;s Voice </p>
<p><a href="http://www.gamebynight.com/?p=768">Is Easy Play an Entitlement?</a> asks Game by Night.</p>
<p>Please feel free to contribute any other articles on this subject via comment.</p>
<p>Jay Moffitt is a Tennessee attorney. This blog is for entertainment and educational purposes only and does not consitute legal advice or create an attorney/client relationship. Jay Moffitt is not certified as a specialist in this area by Tennessee and Tennessee does not certify specialists in this practice area. All comments will be answered promptly and courteously as long as they are germane to the discussion and do not contain specific game names or incidents.</p>
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		<title>Death of an Avatar</title>
		<link>http://gamersrightslawyer.com/2009/10/26/avatardeath/</link>
		<comments>http://gamersrightslawyer.com/2009/10/26/avatardeath/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 15:17:53 +0000</pubDate>
		<dc:creator>jaymoffitt</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[Entropia]]></category>
		<category><![CDATA[Legacy]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[will]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=30</guid>
		<description><![CDATA[What happens to your online world when your real-life world ends? When you give it up by choice, or through circumstances such as disability, or even worse, death? This is not a long, dry exposition on the intricacies of estate law. Heck, there&#8217;s not enough case law out there to do a seminar or a [...]]]></description>
			<content:encoded><![CDATA[<p>What happens to your online world when your real-life world ends?  When you give it up by choice, or through circumstances such as disability, or even worse, death?</p>
<p>This is not a long, dry exposition on the intricacies of estate law.  Heck, there&#8217;s not enough case law out there to do a seminar or a paper about this subject.  Here&#8217;s just a couple of talking points to get your mind thinking about your own personal online experience and how you want to protect your interests, pass on your interests, or wind up your online life in case of the worst.</p>
<p>A good article at <a href="http://www.massively.com/2009/09/12/the-daily-grind-do-you-have-a-mmo-will-and-testament/#comments">Massively</a> about the possibility of an MMO Will and Testament.  </p>
<p><a href="http://www.cnn.com/2009/TECH/05/18/death.online/index.html?iref=t2test_techmon">CNN </a>has a very good thought piece about the different options available to protect your online legacy.  My favorite quote, &#8220;Assuming the site is handled with respect, virtual memorials respond to a basic human need to remember our deceased family, friends and colleagues,&#8221; said Robert M. Fells, general counsel for the International Cemetery, Cremation and Funeral Association.&#8221;Based on our members&#8217; feedback, I&#8217;d have to say that virtual memorial sites are gaining popularity with the public as a very practical alternative to being present at the grave site,&#8221; he added. &#8220;There&#8217;s nothing &#8216;weird&#8217; about them as far as we have seen.&#8221;</p>
<p>World of Warcraft had a very <a href="http://forums.wow-europe.com/thread.html?topicId=10867846733&#038;pageNo=1&#038;sid=1">interesting discussion </a>in one of the forums about accounts after the death of the account-holder.</p>
<p><a href="http://www.psfk.com/2009/08/digital-immortality-and-death-20.html#">Digital Immortality</a> and Death 2.0; Article on PSFK.  Amazing quote, &#8220;To further complicate matters, while the space continues to evolve at an accelerated rate, the legal system struggles to keep pace, leading to a current situation where notions of who exactly owns these digital assets – individuals or sites – remains unclear. Though you may have spent the last 20 years building your character’s dominance in the dungeons and on the battlefields of World of Warcraft, if you never pass along your login information to anyone who can carry on your legacy, what then?&#8221;</p>
<p>An <a href="http://hplusmagazine.com/articles/virtual-reality/virtual-life-actual-death">amazing article </a> about the symmetries between a life in Second Life and the real-life story of a player.  Like all good writing, the article makes you feel like a voyeur for reading, but somehow freed up with the insight of the article.  A haunting quote is &#8220;Not only were people commodifying themselves, but their commodification had a long tail. Their inner personal lives would remain product for the platform owners long after they had passed on.&#8221;  You can read the Second Life <a href="https://support.secondlife.com/ics/support/default.asp?deptID=4417&#038;task=knowledge&#038;questionID=4603">Terms of Support</a> here discussing serious issues.</p>
<p>Other games are taking it a step farther.  Mindark is working on <a href="http://www.virtualworldsnews.com/2008/09/mindark-working.html#">virtual wills for its game Entropia</a>. </p>
<p>Here are a last couple of links about Virtual legacy, one is a project to <a href="http://pvw.illinois.edu/pvw/">preserve the legacy</a>, and another finally a <a href="http://www.igoodbye.com/index.htm">Goodbye</a> to this article. </p>
<p>Jay Moffitt is a Tennessee attorney.  This blog is for entertainment and educational purposes only and does not consitute legal advice or create an attorney/client relationship.  Jay Moffitt is not certified as a specialist in this area by Tennessee and Tennessee does not certify specialists in this practice area.  All comments will be answered promptly and courteously as long as they are germane to the discussion and do not contain specific game names or incidents.</p>
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