Developers’ Corner(Audio importance)

As an aspiring writer and a failed musician, I have a great deal of respect for those people who write the scenarios and set up the sound effects for video games (whoever they are).
Gameaudiopodcast has a regular series that details the adventures of the people working on the audio side.
Great article on the Designing [...]

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AtoZVirtualWorlds

Legal activitiy AtoZ in last several months (by its nature selective)
A-Avatar (lawsuits in Madden, Guitar Hero, and Second Life for actions of avatars)
B – Banned in Games (lawsuits by Estavillo vs Sony, SD Cal Estavillo v. Sony Computer Entm’t Am. Inc., 2009 U.S. Dist. LEXIS 86821; along with others)
C-China – China shuts down World [...]

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Voice-actor Dispute continues

There is a great story in the LA Times about Video-game voice-actors. My favorite quote from the story, “Although it’s down this year amid the recession, U.S. video game industry revenue has more than doubled since 2005 to $21 billion in 2008 — about twice the amount of movie ticket sales in Canada [...]

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Developer’s Buffet

Well, in the spirit of the holiday I can’t decide on just one main course; so I’ll give you a little of everything.
Difference between a cheater and a spoilsport, towards the end of the lecture. The rest is a nice discussion of the roles of role-playing and the importance of narrative.. as well as [...]

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Developers Corner (Facebook Social games and fraud)

Facebook is facing up to the veiled and sometimes direct accusations of fraud and deception in some of their games.
Here is the response from the Facebook developer’s blog. The main notable quote for me is that “In addition to steps we’ve taken to build teams and technologies devoted to this issue and continual [...]

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Developers Corner (Game audio and Voice-Actors)

As the graphics of games become more and more detailed, it is essential that the audio and even the voice actors live up to that high standard.
This is an article that gives a great insight into the audio portion of the video game process. Every developer should read this to determine if and when [...]

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Free to Play Model (Developer’s Corner)

Free to play is the newest model for income-producing games. Here are some authoritative articles to help familiarize you with this new game model. No cases, since free-to-play is so new, especially to the North American model.
Game design as marketing: How game mechanics create demand for virtual goods, download link: Cite as: Int. [...]

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Developer’s Corner

People ask me all the time about the title of this blog. Does this mean the blog is just for gamers?No. The title means it is for lawyers, game publishers, game makers, and game developers who care about gamer’s rights.
Think about it. When there is a movement for “people’s rights”, who [...]

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