Game developers; protecting yourself (Developers Corner)

A few thoughts about games and what they are; and then after the fold a couple of insights about protecting your intellectual property.  If you like the blog, please comment, and subscribe to the RSS feed you use regularly.  Thanks. Journey across the Main Stream (from Gamasutra)  Great discussion about what makes a game playable for [...]

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(Mid-week Meat) Contract from the Bottom Up

Most attorneys do things opposite.  For instance, I’m greatly in favor of reading a contract (player/company, developer/potential-publisher) from the bottom up.  So the next couple of weeks, I’m going to focus on a common theme of the bottom of those contracts: Locality; Globality; and Longevity. Today, an introduction into Longevity as regarding Developer Contracts.

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How to make a “forum” policy (Developers Corner)

There are four essential parts to a fourm policy: 1. Instruction  2. Limitation  3.Legal protection  4.Input/Discourse   Of course, there’s more to it than this: full discussion after the jump…

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