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	<title>Comments for Gamers Rights Law</title>
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	<link>http://gamersrightslawyer.com</link>
	<description>For lawyers, game publishers, game makers, and game developers who care about gamer’s rights</description>
	<lastBuildDate>Sun, 19 Dec 2010 02:05:10 +0000</lastBuildDate>
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		<title>Comment on Free software license(not what you think) by Brian 'Psychochild' Green</title>
		<link>http://gamersrightslawyer.com/2010/12/18/free-software-licensenot-what-you-think/comment-page-1/#comment-117</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sun, 19 Dec 2010 02:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=168#comment-117</guid>
		<description>The OGL was really interesting.  On one hand, I think it really did bring D&amp;D back into the limelight.  There was a lot of excitement about the new system, and I remember there being quite a few computer games being developed to capitalize on that excitement.  Compare this to 4th edition, where it seems D&amp;D became a bit too much like MMOs, so I haven&#039;t heard of anyone using it.

On the other hand, it&#039;s been interesting watching the business side of things.  OGL pretty much dominated RPG development as everyone was developing for the d20 system.  I went to a few panels at Dragon*Con where some indie RPG developers said that we&#039;re just now starting to see people do their own, original game systems because d20 already peaked and 4th edition is a lot more restricted.  So, we&#039;re starting to see people get back into that.

Definitely interesting, though, to see what different people think.  A risky move, and one that I think sort of paid off for WotC/Hasbro, but it kinda feels like an opportunity squandered now.</description>
		<content:encoded><![CDATA[<p>The OGL was really interesting.  On one hand, I think it really did bring D&amp;D back into the limelight.  There was a lot of excitement about the new system, and I remember there being quite a few computer games being developed to capitalize on that excitement.  Compare this to 4th edition, where it seems D&amp;D became a bit too much like MMOs, so I haven&#8217;t heard of anyone using it.</p>
<p>On the other hand, it&#8217;s been interesting watching the business side of things.  OGL pretty much dominated RPG development as everyone was developing for the d20 system.  I went to a few panels at Dragon*Con where some indie RPG developers said that we&#8217;re just now starting to see people do their own, original game systems because d20 already peaked and 4th edition is a lot more restricted.  So, we&#8217;re starting to see people get back into that.</p>
<p>Definitely interesting, though, to see what different people think.  A risky move, and one that I think sort of paid off for WotC/Hasbro, but it kinda feels like an opportunity squandered now.</p>
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		<title>Comment on Music Games; Delete? or just hitting &#8220;pause&#8221; by Brian 'Psychochild' Green</title>
		<link>http://gamersrightslawyer.com/2010/12/04/music-games-delete-or-pause/comment-page-1/#comment-116</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sun, 05 Dec 2010 23:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=164#comment-116</guid>
		<description>&lt;i&gt;(I’m sorry, is that expression too Southern?)&lt;/i&gt;

First time I&#039;ve heard of it as a non-Southerner.  I like it, though. :)

Anyway, I suspect this is just a pause. Same thing has happened with a lot of gameplay genres.  Witness what happened with RPGs in the late 80s and early 90s, where a glut made them unappealing. Then &lt;i&gt;Diablo&lt;/i&gt; comes along to reinvigorate RPGs with action type gameplay. This lead to a small renaissance that gave us things like &lt;i&gt;Planescape:Torment&lt;/i&gt;.  Now we see a lot of indies making RPGs for the love of the medium instead of what will maximize profits.

I expect we&#039;ll see a dearth of music game sfor a bit, until someone comes along with something new to add to the mix and respark the passion.</description>
		<content:encoded><![CDATA[<p><i>(I’m sorry, is that expression too Southern?)</i></p>
<p>First time I&#8217;ve heard of it as a non-Southerner.  I like it, though. <img src='http://gamersrightslawyer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Anyway, I suspect this is just a pause. Same thing has happened with a lot of gameplay genres.  Witness what happened with RPGs in the late 80s and early 90s, where a glut made them unappealing. Then <i>Diablo</i> comes along to reinvigorate RPGs with action type gameplay. This lead to a small renaissance that gave us things like <i>Planescape:Torment</i>.  Now we see a lot of indies making RPGs for the love of the medium instead of what will maximize profits.</p>
<p>I expect we&#8217;ll see a dearth of music game sfor a bit, until someone comes along with something new to add to the mix and respark the passion.</p>
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		<title>Comment on Facebook has your Number by jaymoffitt</title>
		<link>http://gamersrightslawyer.com/2010/11/05/facebook-has-your-number/comment-page-1/#comment-114</link>
		<dc:creator>jaymoffitt</dc:creator>
		<pubDate>Fri, 12 Nov 2010 20:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=159#comment-114</guid>
		<description>&lt;strong&gt;it’s also interesting that it seems one company, LOLApps, is taking the brunt of the punishment for what was supposedly a fairly wide-spread issue. &lt;/strong&gt;

I believe when you think about the term &quot;scape-goat&quot;, you might note it&#039;s not scape-pig or scape-cow.  The one company they single out is an entity I&#039;ve barely heard of, while others walk away without a slap on the wrist.  There was a saying of an old software company I used to play games on, &quot;Lead Dog - because if you&#039;re not the lead dog the view never changes.&quot;  I think they took a very managerial response to what is essentially a legal issue, while still staying well within the legal parameters.  We&#039;ll see if they stay so above the fray when the accusations get closer to some of the &quot;cash cows.&quot;

Interesting comment.</description>
		<content:encoded><![CDATA[<p><strong>it’s also interesting that it seems one company, LOLApps, is taking the brunt of the punishment for what was supposedly a fairly wide-spread issue. </strong></p>
<p>I believe when you think about the term &#8220;scape-goat&#8221;, you might note it&#8217;s not scape-pig or scape-cow.  The one company they single out is an entity I&#8217;ve barely heard of, while others walk away without a slap on the wrist.  There was a saying of an old software company I used to play games on, &#8220;Lead Dog &#8211; because if you&#8217;re not the lead dog the view never changes.&#8221;  I think they took a very managerial response to what is essentially a legal issue, while still staying well within the legal parameters.  We&#8217;ll see if they stay so above the fray when the accusations get closer to some of the &#8220;cash cows.&#8221;</p>
<p>Interesting comment.</p>
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		<title>Comment on Facebook has your Number by jaymoffitt</title>
		<link>http://gamersrightslawyer.com/2010/11/05/facebook-has-your-number/comment-page-1/#comment-113</link>
		<dc:creator>jaymoffitt</dc:creator>
		<pubDate>Fri, 12 Nov 2010 20:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=159#comment-113</guid>
		<description>Let me pick out just one little bit of this to respond to.

&lt;strong&gt;The case also involves law at its most nit-picking. What precisely was violated? When did they vary the agreements to permit certain violations?&lt;/strong&gt;

I believe that software law; EULA law; game law; and internet law; are the most complicated and interesting because the &quot;old&quot; agreement you had agreed to, just simply DISAPPEARS.  The previous EULA, previous &quot;terms of service&quot;... cannot be found.  Not by a search, nothing short of a subpoena as far as I know.  No other type of law, criminal, property, landlord-tenant, involves agreements that once over are simply not just put aside but DISCARDED.  If you signed up for Facebook, Second Life, MySpace, ITunes... you simply cannot find out what you originally signed up for.  The original &quot;offer and consideration&quot; simply have simply puffed out of existence like Merlin&#039;s nagging wife. (Jay 1, Merlin 0; the battle continues).  And if you want to find out the EULA for any of these, you have to go through their long sign-up process and THEN you find out the terms.... if you&#039;re looking for it as a research matter it&#039;s next to impossible to find a current one.  

The rest of your post I agree with you 99%; you&#039;re the most difficult commenter to reply to, so I usually don&#039;t; but at least on that one thought you had I could send some personal input.</description>
		<content:encoded><![CDATA[<p>Let me pick out just one little bit of this to respond to.</p>
<p><strong>The case also involves law at its most nit-picking. What precisely was violated? When did they vary the agreements to permit certain violations?</strong></p>
<p>I believe that software law; EULA law; game law; and internet law; are the most complicated and interesting because the &#8220;old&#8221; agreement you had agreed to, just simply DISAPPEARS.  The previous EULA, previous &#8220;terms of service&#8221;&#8230; cannot be found.  Not by a search, nothing short of a subpoena as far as I know.  No other type of law, criminal, property, landlord-tenant, involves agreements that once over are simply not just put aside but DISCARDED.  If you signed up for Facebook, Second Life, MySpace, ITunes&#8230; you simply cannot find out what you originally signed up for.  The original &#8220;offer and consideration&#8221; simply have simply puffed out of existence like Merlin&#8217;s nagging wife. (Jay 1, Merlin 0; the battle continues).  And if you want to find out the EULA for any of these, you have to go through their long sign-up process and THEN you find out the terms&#8230;. if you&#8217;re looking for it as a research matter it&#8217;s next to impossible to find a current one.  </p>
<p>The rest of your post I agree with you 99%; you&#8217;re the most difficult commenter to reply to, so I usually don&#8217;t; but at least on that one thought you had I could send some personal input.</p>
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		<title>Comment on Facebook has your Number by Brian 'Psychochild' Green</title>
		<link>http://gamersrightslawyer.com/2010/11/05/facebook-has-your-number/comment-page-1/#comment-112</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Wed, 10 Nov 2010 04:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=159#comment-112</guid>
		<description>As I said, this is kind of a consequence of having to monetize a bunch of users who aren&#039;t going to pay anyway.  it&#039;s also interesting that it seems one company, LOLApps, is taking the brunt of the punishment for what was supposedly a fairly wide-spread issue.  This should also raise some concerns for developers who are looking to rely on a third-party platform for their longevity.  Even consoles aren&#039;t this bad in that there are a few other viable options if one console manufacturer screws you over.  Guess it depends on how viable an alternative Myspace can be.

Anyway, insightful commentary.  Hopefully this is a warning for people that these things are serious.  We&#039;ll have to see what the long-term effects are.</description>
		<content:encoded><![CDATA[<p>As I said, this is kind of a consequence of having to monetize a bunch of users who aren&#8217;t going to pay anyway.  it&#8217;s also interesting that it seems one company, LOLApps, is taking the brunt of the punishment for what was supposedly a fairly wide-spread issue.  This should also raise some concerns for developers who are looking to rely on a third-party platform for their longevity.  Even consoles aren&#8217;t this bad in that there are a few other viable options if one console manufacturer screws you over.  Guess it depends on how viable an alternative Myspace can be.</p>
<p>Anyway, insightful commentary.  Hopefully this is a warning for people that these things are serious.  We&#8217;ll have to see what the long-term effects are.</p>
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		<title>Comment on Facebook has your Number by Stabs</title>
		<link>http://gamersrightslawyer.com/2010/11/05/facebook-has-your-number/comment-page-1/#comment-111</link>
		<dc:creator>Stabs</dc:creator>
		<pubDate>Sat, 06 Nov 2010 01:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=159#comment-111</guid>
		<description>Interesting case because it deals with law as a concept in such a broad way. On the one hand there&#039;s the philosophical - a just law should be fair and comprehensible and it&#039;s fairly clear that the law of clickwrap is a long way from that lofty ideal. I would argue that a &quot;contract&quot; where one sides re-drafts and the other side doesn&#039;t read, just clicks the I Accept, isn&#039;t a contract at all in the natural justice sense. However the US courts have stood up for them and I think this is because otherwise there really would be no way to apply legal safeguards over commercial material that can be accessed and copied from any PC anywhere in the world.

The case also involves law at its most nit-picking. What precisely was violated? When did they vary the agreements to permit certain violations? Is my privacy violated if they put my phone number out there or is it only violated if someone calls me? The magnifying glass will be held long over the precise specifics of what the EULAs allowed the companies to get away with at any given moment and a mistake in eula-drafting could cost the participants millions.

In some ways I don&#039;t know who to root for. Much as my British inclination is to side with the underdog if this action does significant damage to the already rather flimsy protection software enjoys on the internet it could damage the tech industries that our Prime Minister is pinning our hopes of economic turnaround on.

There&#039;s an old Chinese curse: &quot;may you live in interesting times.&quot; It&#039;s never felt truer.</description>
		<content:encoded><![CDATA[<p>Interesting case because it deals with law as a concept in such a broad way. On the one hand there&#8217;s the philosophical &#8211; a just law should be fair and comprehensible and it&#8217;s fairly clear that the law of clickwrap is a long way from that lofty ideal. I would argue that a &#8220;contract&#8221; where one sides re-drafts and the other side doesn&#8217;t read, just clicks the I Accept, isn&#8217;t a contract at all in the natural justice sense. However the US courts have stood up for them and I think this is because otherwise there really would be no way to apply legal safeguards over commercial material that can be accessed and copied from any PC anywhere in the world.</p>
<p>The case also involves law at its most nit-picking. What precisely was violated? When did they vary the agreements to permit certain violations? Is my privacy violated if they put my phone number out there or is it only violated if someone calls me? The magnifying glass will be held long over the precise specifics of what the EULAs allowed the companies to get away with at any given moment and a mistake in eula-drafting could cost the participants millions.</p>
<p>In some ways I don&#8217;t know who to root for. Much as my British inclination is to side with the underdog if this action does significant damage to the already rather flimsy protection software enjoys on the internet it could damage the tech industries that our Prime Minister is pinning our hopes of economic turnaround on.</p>
<p>There&#8217;s an old Chinese curse: &#8220;may you live in interesting times.&#8221; It&#8217;s never felt truer.</p>
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		<title>Comment on Survey of recent professional articles about Online Games by Tweets that mention Survey of recent professional articles about Online Games &#124; Gamers Rights Law -- Topsy.com</title>
		<link>http://gamersrightslawyer.com/2010/10/14/recentarticlesonlinegames/comment-page-1/#comment-110</link>
		<dc:creator>Tweets that mention Survey of recent professional articles about Online Games &#124; Gamers Rights Law -- Topsy.com</dc:creator>
		<pubDate>Wed, 20 Oct 2010 12:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=154#comment-110</guid>
		<description>[...] This post was mentioned on Twitter by Anthony McClure, Anthony McClure, Anthony McClure, Anthony McClure, Anthony McClure and others. Anthony McClure said: Survey of recent professional articles about &lt;b&gt;Online Games&lt;/b&gt; &#124; Gamers &lt;b&gt;...&lt;/b&gt; http://bit.ly/c4mhww [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Anthony McClure, Anthony McClure, Anthony McClure, Anthony McClure, Anthony McClure and others. Anthony McClure said: Survey of recent professional articles about &lt;b&gt;Online Games&lt;/b&gt; | Gamers &lt;b&gt;&#8230;&lt;/b&gt; <a href="http://bit.ly/c4mhww" rel="nofollow">http://bit.ly/c4mhww</a> [...]</p>
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		<title>Comment on Video Games: Spectator Sport? by Stabs</title>
		<link>http://gamersrightslawyer.com/2010/09/21/videogamesspectatorsport/comment-page-1/#comment-109</link>
		<dc:creator>Stabs</dc:creator>
		<pubDate>Wed, 22 Sep 2010 22:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=148#comment-109</guid>
		<description>Some attempts to manufacture video game culture with a significant non-playing audience have failed, most notably WoW arena. (It didn&#039;t fail as a game element, it failed to become a spectator sport despite being designed as one).

Eve&#039;s alliance tournament on youtube is quite entertaining if you&#039;ve heavily involved in Eve. You pretty much have to have learned all the ships by name to follow it though - regular people won&#039;t see the interest in an Oneiros vs a Scorpion mini-struggle.

It competes with sports and I think it does it not terribly effectively. A sports match is a very effective spectator entertainment well understood by viewers. Video games are much harder to see what is going on and to understand how the plays effect the game.

Until games are designed with the simplicity of action of a quarterback throwing a long pass to a receiver they&#039;re simply an inferior product.</description>
		<content:encoded><![CDATA[<p>Some attempts to manufacture video game culture with a significant non-playing audience have failed, most notably WoW arena. (It didn&#8217;t fail as a game element, it failed to become a spectator sport despite being designed as one).</p>
<p>Eve&#8217;s alliance tournament on youtube is quite entertaining if you&#8217;ve heavily involved in Eve. You pretty much have to have learned all the ships by name to follow it though &#8211; regular people won&#8217;t see the interest in an Oneiros vs a Scorpion mini-struggle.</p>
<p>It competes with sports and I think it does it not terribly effectively. A sports match is a very effective spectator entertainment well understood by viewers. Video games are much harder to see what is going on and to understand how the plays effect the game.</p>
<p>Until games are designed with the simplicity of action of a quarterback throwing a long pass to a receiver they&#8217;re simply an inferior product.</p>
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		<title>Comment on Used games; Ethicality and legality by jaymoffitt</title>
		<link>http://gamersrightslawyer.com/2010/08/31/used-games-ethicality-and-legality/comment-page-1/#comment-107</link>
		<dc:creator>jaymoffitt</dc:creator>
		<pubDate>Wed, 01 Sep 2010 12:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=144#comment-107</guid>
		<description>Love your comment.  I&#039;m glad you laid out the fact that for most gamers, (including yours truly), the corporate policy means zilch if the game is good.  That&#039;s why, I guess, you seem to have more of these inflammatory comments from video-game publishers than maybe any other industry.  And I&#039;m 100% for non-interference by government in game law unless there&#039;s a major injustice.

Hope you and everyone else gets to read through some of the excellent supporting material about the law that marginally touches second-hand gaming purchases.  The publishers will have us believe 100% in their way, much like with &quot;click-to-agree&quot; licenses and &quot;you must accept this to use our website&quot; licenses... (still under question). It&#039;s important to remember that all the entities that developed big-time technological ground-breakers (player pianos, published books, jukeboxes, typewriters) have all tried to protect their &quot;turf&quot; and that these techniques and &quot;idealogical debates&quot; are not limited to this decade or even this century.</description>
		<content:encoded><![CDATA[<p>Love your comment.  I&#8217;m glad you laid out the fact that for most gamers, (including yours truly), the corporate policy means zilch if the game is good.  That&#8217;s why, I guess, you seem to have more of these inflammatory comments from video-game publishers than maybe any other industry.  And I&#8217;m 100% for non-interference by government in game law unless there&#8217;s a major injustice.</p>
<p>Hope you and everyone else gets to read through some of the excellent supporting material about the law that marginally touches second-hand gaming purchases.  The publishers will have us believe 100% in their way, much like with &#8220;click-to-agree&#8221; licenses and &#8220;you must accept this to use our website&#8221; licenses&#8230; (still under question). It&#8217;s important to remember that all the entities that developed big-time technological ground-breakers (player pianos, published books, jukeboxes, typewriters) have all tried to protect their &#8220;turf&#8221; and that these techniques and &#8220;idealogical debates&#8221; are not limited to this decade or even this century.</p>
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		<title>Comment on Used games; Ethicality and legality by Stabs</title>
		<link>http://gamersrightslawyer.com/2010/08/31/used-games-ethicality-and-legality/comment-page-1/#comment-106</link>
		<dc:creator>Stabs</dc:creator>
		<pubDate>Wed, 01 Sep 2010 01:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=144#comment-106</guid>
		<description>What should the law be?

In general if the market can solve a problem it should be left to solve it without interference from the legislature. There is a very simple solution here - people who object to a company&#039;s policy can spend their money elsewhere.

Generally gamers are terrible about practicising their principles because for most of us the principles are not all that important. I don&#039;t like what Blizzard is doing but to not play Diablo 3??? I&#039;m not that principled!

Unless the sale of these games is misleading there really is no reason to legislate against measures that reduce second hand sales. If it really matters the market will punish these innovations. If gamers suck it up and buy the games they object to they really don&#039;t deserve the protection of legislation protecting them from an exploitation they would willingly accept.

Should we buy second hand?

Sure. It&#039;s more of a minefield because it will become very possible to buy a game second hand which is too gutted to be fun to play.

If a loony says you are a pirate or a terrorist or a satanist for doing it, it doesn&#039;t matter. Loonies object to all sorts of things - just about any action you can mention will have a corresponding loony out there somewhere who objects passionately. You can find them with Google :-)

Life&#039;s too short to worry about loonies.

THQ and PA? They&#039;re not loonies, they&#039;re just posturing. Publicity, hits and a good old fashioned flame war. Next month they&#039;ll be stating that the Pope is the antichrist just to have another go. Good luck to them, they have a fun hobby.</description>
		<content:encoded><![CDATA[<p>What should the law be?</p>
<p>In general if the market can solve a problem it should be left to solve it without interference from the legislature. There is a very simple solution here &#8211; people who object to a company&#8217;s policy can spend their money elsewhere.</p>
<p>Generally gamers are terrible about practicising their principles because for most of us the principles are not all that important. I don&#8217;t like what Blizzard is doing but to not play Diablo 3??? I&#8217;m not that principled!</p>
<p>Unless the sale of these games is misleading there really is no reason to legislate against measures that reduce second hand sales. If it really matters the market will punish these innovations. If gamers suck it up and buy the games they object to they really don&#8217;t deserve the protection of legislation protecting them from an exploitation they would willingly accept.</p>
<p>Should we buy second hand?</p>
<p>Sure. It&#8217;s more of a minefield because it will become very possible to buy a game second hand which is too gutted to be fun to play.</p>
<p>If a loony says you are a pirate or a terrorist or a satanist for doing it, it doesn&#8217;t matter. Loonies object to all sorts of things &#8211; just about any action you can mention will have a corresponding loony out there somewhere who objects passionately. You can find them with Google <img src='http://gamersrightslawyer.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Life&#8217;s too short to worry about loonies.</p>
<p>THQ and PA? They&#8217;re not loonies, they&#8217;re just posturing. Publicity, hits and a good old fashioned flame war. Next month they&#8217;ll be stating that the Pope is the antichrist just to have another go. Good luck to them, they have a fun hobby.</p>
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