New question: Games VS Art

What is all the hub-bub about whether games ARE ART?  Sure, a painting by a Renaissance artist dead 300 years ago may sell for tens of millions; but a videogame made by living graphic artists sold hundreds of millions(COD)… in the first day.  Imagine what it could go for in the 24th century?  (OK, maybe [...]

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Real ID and the worldwide impact of gaming

  (Photo courtesy of FoxSpain; Flickr CC attribution license) Starcraft II will be a worldwide phenomenon.  The RealID requirement, since retracted, is causing some ripples across US gaming blogs, and some other places.  I’m going to explain why the U.S. is, perhaps, not as important as we like to think…. right after the jump….

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Voice acting (in videogames); notes and advice

(Photo: http://www.flickr.com/photos/vancouverfilmschool/3650728107/ Creative Commons, attribution required license. ) Some helpful links about voice-acting in videogames, more after the jump….

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The Fall of Infinity Ward – And the New Rise of the Personal Service Contract

Photo Credit: <div xmlns:cc=”http://creativecommons.org/ns#” about=”http://www.flickr.com/photos/-cavin-/747847877/in/photostream/”><a rel=”cc:attributionURL” href=”http://www.flickr.com/photos/-cavin-/”>http://www.flickr.com/photos/-cavin-/</a> / <a rel=”license” href=”http://creativecommons.org/licenses/by/2.0/”>CC BY 2.0</a></div> (Flickr Creative Commons, attribution required) [You should visit the photo to read to read the narrative, no one was killed in this explosion]. What led to the destruction (total?) at Infinity Ward Studios?(read the other stories tagged Infinity Ward if you’re not familiar [...]

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Developers Corner – Perspective and Structure

A lot of recent litigation activity lately, and I’ll try to link to it as the week goes on. However this is a long overdue post on how a developer uses perspective (his or her own) to make their world, and how the structure guides the course of that world. Ten Things a Game Should [...]

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Are lawsuits taking the fun out of gaming?

Just a gentle reminder; I was a gamer a long time before I was a lawyer. Every day I (like many of you) read a lawsuit notice that seems so patently absurd that as a fellow lawyer I wince. Lawsuits that I’m sure 10 lawyers may have turned down before 1 took it. Non-lawyers need [...]

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Go Big or Go Home

From a great article in First Monday: The key question in legal analysis of videogame law: “Should cyberspace (or subsets of cyberspace) be treated as distinct “places” for purposes of legal analysis?” To me the biggest single question in the analysis. Every question in this division (and I say it is a FIRM DIVIDE, or [...]

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Updates, important Updates

Here are some important legal updates on stories I’ve talked about the last 90 days. World of Warcraft is shut down in China once again by government authority. Here’s the full story at gamasutra. The most telling information is that even in a government as centralized as China there is sometimes a lack of communication. [...]

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FTC to take closer look at blogger ethics

Jay Moffitt is a TN attorney. The statements here are not legal advice, and no attorney/client relationship is created. Jay Moffitt claims no certification in this specialty, and TN does not offer a certification in this area of law. Copyright, Jay Moffitt, 2009. Comments are welcomed and will be answered promptly and courteously.

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Developer’s Corner

People ask me all the time about the title of this blog. Does this mean the blog is just for gamers?No. The title means it is for lawyers, game publishers, game makers, and game developers who care about gamer’s rights. Think about it. When there is a movement for “people’s rights”, who is it that [...]

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