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	<title>Gamers Rights Law &#187; federal regulation</title>
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		<title>Danger in Online Worlds</title>
		<link>http://gamersrightslawyer.com/2009/12/18/danger-in-online-worlds/</link>
		<comments>http://gamersrightslawyer.com/2009/12/18/danger-in-online-worlds/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 06:45:24 +0000</pubDate>
		<dc:creator>jaymoffitt</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[federal regulation]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[freedom of speech]]></category>
		<category><![CDATA[FTC]]></category>
		<category><![CDATA[gamers rights]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Virtual world]]></category>

		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=58</guid>
		<description><![CDATA[FTC’s report on adult content in online worlds A full story from PC Mag says report claims adult content still viewable by children, despite precautions. Notably, &#8220;It is far too easy for children and young teens to access explicit content in some of these virtual worlds,&#8221; FTC Chairman Jon Leibowitz said in a statement. &#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="Link to FTC report here http://ftc.gov/os/2009/12/oecd-vwrpt.pdf">FTC’s report on adult content in online worlds</a></p>
<p><a href="http://www.pcmag.com/article2/0,2817,2356996,00.asp">A full story from PC Mag</a> says report claims adult content still viewable by children, despite precautions.  Notably, &#8220;It is far too easy for children and young teens to access explicit content in some of these virtual worlds,&#8221; FTC Chairman Jon Leibowitz said in a statement. &#8221;</p>
<p>One short thing to note in the virtual worlds’ defense, in the reports&#8217; Footnote 26: “In visiting each online virtual world studied, the Commission’s researchers did not put themselves in 45. the place of an average virtual world user. Instead, the researchers were specifically instructed to search for as many different types of explicit content as possible in the time allotted, performing key word searches using explicit terms, looking for explicitly-themed discussion forums and chat rooms, and observing explicit avatar chat.”  I only have an opinion as an attorney, not a researcher, but that kind of testing would seem much beyond the pale of unbiased researcher and would go towards &#8220;ghost hunting&#8221;(i.e. if you go looking for ghosts you&#8217;re going to find them).</p>
<p><a href="http://www.ypulse.com/wordpress/wordpress/what-brands-can-learn-from-the-ftc-virtual-world-report ">From Ypulse</a>, a Website focused on youth worlds,   “The FTC report brings to light the challenges facing companies trying to cash in on the virtual world phenomenon.Unlike traditional pre-packaged products, online virtual worlds are driven partially (and sometimes primarily) by user-generated content.”</p>
<p>A family-friendly Website, <a href="http://www.netfamilynews.org/2009/12/ftcs-milestone-report-on-virtual-worlds.html says">Netfamily news </a> says &#8220;This is a great start. As purely user-driven media, virtual worlds are a frontier for research on online behavior.&#8221;</p>
<p><a href="http://www.insidesocialgames.com/2009/12/11/ftc-report-illustrates-the-hard-problem-of-keeping-kids-completely-safe-in-virtual-worlds/">A social games Website</a> article notes “Given important First Amendment considerations, the Commission supports virtual world operators’ self-regulatory efforts to implement these recommendations.”</p>
<p>_____________________________________________________________________________________________________________________________________<br />
Here is a representative sample of the many Websites attacking the content or methodology of the Study.</p>
<p><a href="http://arstechnica.com/tech-policy/news/2009/12/ftc-drags-out-old-tired-ideas-for-protecting-kids-online.ars">Ars Technica</a>is critical of the FTC study. It says &#8220;That&#8217;s on top of the fact that the biggest threat to kids online is&#8230; other kids. According to a 2009 report by Harvard&#8217;s Berkman Center for Internet and Society, the percentage of children being sexually targeted by adults online is very low compared to kids targeting other kids  </p>
<p><a href="http://www.massively.com/2009/12/11/study-finds-explicit-material-for-minors-in-virtual-worlds/">Massively</a> (features on Massive Multiplayer Online games) reported the results were to be expected.  They pointed out &#8221; some elements of the study&#8217;s methodology are a bit questionable, especially as their list of explicit material included words common to anyone with a history of playing video games. (Or cable television.)&#8221;</p>
<p><a href=" http://www.playnoevil.com/serendipity/index.php?/archives/2780-FTC-looks-at-Sex,-Violence,-and-Children-in-Online-Games,-Finds-Little.html">PlayNoEvil</a>, predomimnatly a developer and security Website, talks about the difficulty of the type of age verification proposed in the government report.  &#8221; One suggestion that is solid is to use an &#8220;Age Neutral&#8221; request for a new user&#8217;s age &#8211; e.g. &#8220;Enter your birthdate&#8221; rather than &#8220;Are you under 13&#8243;.The other is to tag a computer as being used by a minor if they try to login again with a different age.&#8221;</p>
<p>A difficulty that&#8217;s not discussed is online access through simple devices, Nintendo DSi, Iphones, and other platforms that aren&#8217;t really computers but allow net acess.  I would predict that to be a &#8220;hot point&#8221; of the next government report following up on this report.  </p>
<p>Last note:  one recommendation by the report would seem to be unanimous to both sides of the argument.  &#8220;The report recommends that <strong>parents and children become better educated about online virtual worlds</strong>, and affirms the FTC’s commitment to ensuring that parents have the informationthey need to make informed choices. A consumer alert, Virtual Worlds and Kids: Mapping the Risks, is available at <a href="www.ftc.gov/bcp/edu/pubs/consumer/alerts/alt038.shtm">www.ftc.gov/bcp/edu/pubs/consumer/alerts/alt038.shtm</a>. </p>
<p>As always; a couple of intellectual discussions which further the brief discussion above, for those wishing to inform themselves:</p>
<p><a href="http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1488165">Protecting Children in Virtual Worlds</a>, cited as Protecting Children in Virtual Worlds Without Undermining Their Economic, Educational and Social Benefits, Benjamin Duranske, Pillsbury Winthrop LLP, Robert J. Bloomfield, Cornell University &#8211; Samuel Curtis Johnson Graduate School of Management, October 13, 2009<br />
Washington and Lee Law Review, Vol. 66, 2009 </p>
<p><a href="http://papers.ssrn.com/sol3/papers.cfm?abstract_id=976936">Social Networking and Age Verification</a>, cite as Thierer, Adam D., Social Networking and Age Verification: Many Hard Questions; No Easy Solutions (March 21, 2007). Progress &#038; Freedom Foundation Progress on Point Paper No. 14.5. Available at SSRN: http://ssrn.com/abstract=976936</p>
<p>A related but interestingly similar argument: <a href="http://scholar.google.com/scholar_case?case=13850733711519246567&#038;q=online+age+verification&#038;hl=en&#038;as_sdt=2002">a Supreme Court case </a>related to delivery of another contraband, tobacco products, to a minor, and the expectation that online delivery measure up to the standards of actual in-person delivery of product.</p>
<p>I encourage comments upon this topic, pro or con, as I consider this one of the most important issues facing online games.</p>
<p> Jay Moffitt is a Tennessee attorney. This blog is for entertainment and educational purposes only and does not consitute legal advice or create an attorney/client relationship. Jay Moffitt is not certified as a specialist in this area by Tennessee and Tennessee does not certify specialists in this practice area. All comments will be answered promptly and courteously as long as they are germane to the discussion and do not contain specific game names or incidents.</p>
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		<title>WOW provider sued over stock plunge</title>
		<link>http://gamersrightslawyer.com/2009/10/23/wowprovidersued/</link>
		<comments>http://gamersrightslawyer.com/2009/10/23/wowprovidersued/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 16:38:13 +0000</pubDate>
		<dc:creator>jaymoffitt</dc:creator>
				<category><![CDATA[federal regulation]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[class action]]></category>
		<category><![CDATA[lawsuits]]></category>
		<category><![CDATA[NetEase]]></category>
		<category><![CDATA[regulations]]></category>
		<category><![CDATA[The9]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=29</guid>
		<description><![CDATA[According to multiple sources, this article by Pr-inside reports that a US shareholder sues China&#8217;s the9 and executives. Here is the full original story on Reuters that they refer to. The main focus is that &#8220;A U.S. shareholder sued Chinese online role-playing game developer The9 (NCTY.O) and its top executives on Wednesday, claiming they made [...]]]></description>
			<content:encoded><![CDATA[<p>        According to multiple sources, this article by <a href="http://www.pr-inside.com/the9-limited-adr-hit-by-us-r1540153.htm">Pr-inside</a> reports that a US shareholder sues China&#8217;s the9 and executives.  Here is the <a href="http://www.reuters.com/article/marketsNews/idUSN2150893520091021">full original story</a> on Reuters that they refer to. The main focus is that &#8220;A U.S. shareholder sued Chinese online role-playing game developer The9 (NCTY.O) and its top executives on Wednesday, claiming they made incomplete or false reports that caused shareholders to buy stock at artificially inflated prices.&#8221; The article explains &#8220;part of the lawsuit centers on a The9 affiliate&#8217;s agreement with Vivendi Universal Games to license World of Warcraft (WoW) in China from mid-June 2005.&#8221; The lawsuit was filed in the Southern District of NY earlier this week.</p>
<p>                  The9 lost that right earlier this year.  As reported fully on <a href="http://www.bloomberg.com/apps/news?pid=20601089&#038;sid=awdXDt0A0L6g">Bloomberg News </a>in April of this year,  &#8220;The9 Ltd., a Chinese online-game provider, fell the most since November 2007 in New York trading on speculation the company failed to renew its license to operate the “World of Warcraft” game. &#8221; That same article noted that &#8220;NetEase, China’s second-biggest online games provider, rose 2 percent to $29.79, a record high.&#8221;  Those rumors were substantiated as NetEase is now the provider for WOW in China.</p>
<p>For more specifics on the class-action lawsuit, you can part of the law firm&#8217;s press release at <a href="http://www.csgrr.com/cases/the9">Coughlin Stoia Geller Rudman &#038; Robbins LLP</a> , and also reference <a href="http://www.csgrr.com/cases/the9/complaint.pdf">the complaint </a>itself at their their home page.</p>
<p>There is also a very concise summation of the case on <a href="http://www.jlmpacificepoch.com/newsstories?id=157954_0_5_0_M">JLM Pacific Epoch</a> which distill the scenario in a couple of paragraphs.  One notable quote, &#8220;Shares in The9 dropped 18% to $8.35 on July 15, after The9 reported a $36.9 million or 72% reduction in 2008 net income due to the loss of its operating license for World of Warcraft.&#8221;  </p>
<p>If you&#8217;re desiring a little more background information on China and gaming, you can read:</p>
<p><a href="http://www.gamedaily.com/articles/news/china-to-see-nearly-65-million-online-gamers-this-year/">Gamedaily</a>: China to See Nearly 65 Million Online Gamers This Year</p>
<p><a href="http://www.gamesindustry.biz/articles/blizzard-reveals-full-scale-of-world-of-warcraft-operation">Gameindustry.biz interview</a> with Blizzard(WOW publisher) about the size and scope of the manpower and computer resources used to run the online world across the globe</p>
<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=25337%20WOW%20reopens">Gamasutra article </a> from September 21 that World Of Warcraft Restarts Commercial Operation In China.  The most notable quote:  &#8220;Close to half of World of Warcraft&#8217;s 11.5 million users are Chinese &#8212; but analysts such as Lazard&#8217;s Colin Sebastian have estimated that, due to the Chinese business model and licensing structure, the region accounts for just 6 percent of WoW revenues&#8221;.</p>
<p><a href="http://www.gamingsteve.com/archives/2005/11/with_all_the_ta.php">And an article from 2005</a>, but still extraordinary in its relevancy, by &#8220;Gaming Steve&#8221;.  It details his reading of the public disclosure required, and some financial truths, and then further some estimates, that can be gleaned from that public information.  </p>
<p>         I will be following this case as it unfolds, and hopefully we will all learn what level of transparency is required by a gaming company, publisher, or distributor in its public statements.  As the money made from virtual worlds and games increases exponentially, we will most likely look forward to an increase in similar types of lawsuits.</p>
<p>Jay Moffitt is a Tennessee attorney.  This blog is for entertainment and educational purposes only and does not consitute legal advice or create an attorney/client relationship.  Jay Moffitt is not certified as a specialist in this area by Tennessee and Tennessee does not certify specialists in this practice area.  All comments will be answered promptly and courteously as long as they are germane to the discussion and do not contain specific game names or incidents.</p>
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		<title>FTC to take closer look at blogger ethics</title>
		<link>http://gamersrightslawyer.com/2009/10/06/ftc-to-take-closer-look-at-blogger-ethics/</link>
		<comments>http://gamersrightslawyer.com/2009/10/06/ftc-to-take-closer-look-at-blogger-ethics/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 14:07:22 +0000</pubDate>
		<dc:creator>jaymoffitt</dc:creator>
				<category><![CDATA[federal regulation]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[FTC]]></category>
		<category><![CDATA[legislation]]></category>
		<category><![CDATA[regulations]]></category>

		<guid isPermaLink="false">http://gamersrights.solopracticeuniversity.com/?p=22</guid>
		<description><![CDATA[Jay Moffitt is a TN attorney.  The statements here are not legal advice, and no attorney/client relationship is created.  Jay Moffitt claims no certification in this specialty, and TN does not offer a certification in this area of law.  Copyright, Jay Moffitt, 2009.  Comments are welcomed and will be answered promptly and courteously.  ]]></description>
			<content:encoded><![CDATA[<p>At present there are no lawsuits, but there have already been Congressional hearings.  Here are the most prominent stories about this development.</p>
<p><a href="http://tech.yahoo.com/news/zd/20091005/tc_zd/244686">Blogger Freebies Could be Ad Fraud (Yahoo)</a> This is a very informative article, the main surprising point being &#8220;The voluntary guidelines offer broad suggestions for how advertisers can avoid deceptive marketing strategies. These guidelines, however, were last updated in 1980, so the agency wanted to consider new marketing techniques, like blogs.&#8221;</p>
<p><a href="http://news.cnet.com/the-iconoclast/?keyword=FTC">Do you know how many smalltime bloggers?(CNet)</a>  The article notes &#8220;The practice of free products for bloggers, most of whom are not bound by ethical guidelines that journalists have historically followed, has been making headlines for some time now.&#8221;</p>
<p><a href="http://online.wsj.com/article/SB124045072480346239.html#mod=todays_us_personal_journal">WSJ article about Paid to Pitch</a></p>
<p>      With the new social media the last 5 years, bloggers have taken on a larger role in commentary and influence.  As the articles explain, Congressional hearings have taken commentary on possible ethics issues with bloggers.  As the top bloggers, including video game sites, have audiences in the millions, they often give reviews on sports games, video games, and computer games.  The new FTC oversight will purportedly assist the readers in understanding whether a blog has been given a game, accessory, or software &#8211; as that information helps the reader determine whether a reviewer might be biased.  </p>
<p>       Even though the concept of the rules make sense overall, the difficulty of this is the enforcement.  Does the taking of a free console game make the reviewer a criminal if they do not disclose it and give a good review; are they less of a criminal if they take the game and give a bad review anyway?  Does that prove they are ethical, or just prove they&#8217;ll not get another free game from that company?  Other sites have commented on the overall ethics of video game reviews, and it seems murky water for the FTC to be covering. (For some perspective, read this <a href="http://www.3000ad.com/aaw/2009/09/developer-blog-17/">article</a> from a video game publisher about negative reviews)</p>
<p><a href="http://nobosh.com/sr/ftc-takes-on-pay-per-post/280262/">FTC takes on pay-per-post</a>  This article describes the new regulations covering social media.  It&#8217;s possible, said the article, that the regulations could impact Google adsense words.  The main point made by the article seems to be that bloggers are responsible for maintaining some ethical guidelines.</p>
<p>Well, it&#8217;s early on these regulations.  For now, here&#8217;s 3 for the B(usiness)</p>
<p>1.  If you&#8217;re a video game reviewer for a blog, or in any way give a positive or negative input on a game, you should disclose whether you received the game as a comp or not.  Morally and ethically it&#8217;s the high ground, and if there&#8217;s a worst case scenario you have a good defense against a possible (though extremely unlikely) event of FTC questioning.<br />
2.  If you are running a site or online magazine reviewing games, you need to include guidelines for your reviewers that if they receive comps or discounted pricing for games they put forth an opinion on, they must make a clear disclosure of this fact as a condition of their continuing participation.<br />
3.  If you are the legal counsel for an online magazine or games blog, you should consult these regulations to make certain your clients are fully protected.</p>
<p>Jay Moffitt is a TN attorney.  The statements here are not legal advice, and no attorney/client relationship is created.  Jay Moffitt claims no certification in this specialty, and TN does not offer a certification in this area of law.  Copyright, Jay Moffitt, 2009.  Comments are welcomed and will be answered promptly and courteously.  </p>
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