Communications, People! (Developers’s Corner)

10 things every online game should have.  (From blog Imtalkingames)  Photo Credit: http://creativecommons.org/licenses/by/2.0/;  http://www.flickr.com/photos/fotologic/216182916/ Great series of articles, at “clicknothing” by a known game designer, Part 1 and Part 2     (And yes, I don’t understand it all… but thankfully it’s a series… I’m hoping there’s a happy ending at the curtain).   Gamer Entitlement, (from a game [...]

Continue Reading...

Game developers; protecting yourself (Developers Corner)

A few thoughts about games and what they are; and then after the fold a couple of insights about protecting your intellectual property.  If you like the blog, please comment, and subscribe to the RSS feed you use regularly.  Thanks. Journey across the Main Stream (from Gamasutra)  Great discussion about what makes a game playable for [...]

Continue Reading...

(Mid-week Meat) Contract from the Bottom Up

Most attorneys do things opposite.  For instance, I’m greatly in favor of reading a contract (player/company, developer/potential-publisher) from the bottom up.  So the next couple of weeks, I’m going to focus on a common theme of the bottom of those contracts: Locality; Globality; and Longevity. Today, an introduction into Longevity as regarding Developer Contracts.

Continue Reading...

How to make a “forum” policy (Developers Corner)

There are four essential parts to a fourm policy: 1. Instruction  2. Limitation  3.Legal protection  4.Input/Discourse   Of course, there’s more to it than this: full discussion after the jump…

Continue Reading...

Developer’s Corner (Nondisclosure Agreements)

Many, if not most beta programs for new MMOs require users to sign a Nondisclosure Agreement to play the game.  But a recent major Beta program did not require this. (according to story on Big Download). I’m going to cover just a few of the pros and cons of having a NDA for a beta program [...]

Continue Reading...

Developers’ Corner(Audio importance)

As an aspiring writer and a failed musician, I have a great deal of respect for those people who write the scenarios and set up the sound effects for video games (whoever they are). Gameaudiopodcast has a regular series that details the adventures of the people working on the audio side. Great article on the [...]

Continue Reading...

Developer’s Buffet

Well, in the spirit of the holiday I can’t decide on just one main course; so I’ll give you a little of everything. Difference between a cheater and a spoilsport, towards the end of the lecture. The rest is a nice discussion of the roles of role-playing and the importance of narrative.. as well as [...]

Continue Reading...

Free to Play Model (Developer’s Corner)

Free to play is the newest model for income-producing games. Here are some authoritative articles to help familiarize you with this new game model. No cases, since free-to-play is so new, especially to the North American model. Game design as marketing: How game mechanics create demand for virtual goods, download link: Cite as: Int. Journal [...]

Continue Reading...

Developer’s Corner, more than just a game

Today’s post is: we’ll get a lawyer when we have a dispute… why bother beforehand! Back in the Game, Great article about when your hobby becomes your Job Working out the legal issues is important because virtual worlds are becoming more mainstream. Sony Online Entertainment said that its Free Realms virtual world drew more than [...]

Continue Reading...