Game developers; protecting yourself (Developers Corner)

A few thoughts about games and what they are; and then after the fold a couple of insights about protecting your intellectual property.  If you like the blog, please comment, and subscribe to the RSS feed you use regularly.  Thanks.
Journey across the Main Stream (from Gamasutra)  Great discussion about what makes a game playable for all [...]

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Used games; Ethicality and legality

I.  THQ comments fuel debate about $10 DLC
THQ doesn’t care if you don’t like DLC (From Computer and Videogames)
Penny Arcade comic that ignited the debate 
The Legal Satirycon takes Penny Arcade to task
Wired explains  Used games: not a simple debate 
Dubious Quality blog says its a dangerous game developers are playing
Why Punish the Customer? (Bitmob blog)
II.  Used [...]

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Legal stories updates

   http://www.flickr.com/photos/jmd41280/2975427277/ Creative Commons non-derivative license.
Kinect Story, keeping the name of XBox360 Motion Controller secret (from Joystiq game site, legal blog by Mark Mathenitis) More legal updates after the jump…

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Sony PSN Terms of Service(An evolving animal)

                  
  Changing Terms of Service Agreement(TOS) and the lost art of redlining.
With a 50-100 page agreement in the legal world, there are often changes made.  Bilaterally.  And those changes are put in a format known as “redlining”.  There’s a certain courtesy extended to opposing attorneys which involves “redlining”; that is leaving the new parts of [...]

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Developer’s Corner (What’s My Job, anyway?)

Wearing  Multiple Hats is Tough (From the Christopher M Park blog) Talking about the conflicts of an indy developer… interesting stuff…(Note: stole the title for this from one of his subtopics)
Picture by qThomasBower; Creative Commons license 2.0 on Flickr…The rest after the jump

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Real ID and the worldwide impact of gaming

 
(Photo courtesy of FoxSpain; Flickr CC attribution license)
Starcraft II will be a worldwide phenomenon.  The RealID requirement, since retracted, is causing some ripples across US gaming blogs, and some other places.  I’m going to explain why the U.S. is, perhaps, not as important as we like to think…. right after the jump….

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Privacy; Blizzard; and being the only one in costume…

Lucious the Luscious; Sabrina the Sorceress; Paul Philbaum, Crombie, PA, acct.; Rena Tsolitias, adm. asst to Mr. Philbaum; Larry Goldberg, CPA; Crombie, PA. (All names totally fictional, for the purposes of illustration)
 
Maybe your teammates figure out that you’re an accountant, too.  After all, if your friends all go by their real name and you’re simply “Grandmaster [...]

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Voice acting (in videogames); notes and advice

(Photo: http://www.flickr.com/photos/vancouverfilmschool/3650728107/ Creative Commons, attribution required license. )
Some helpful links about voice-acting in videogames, more after the jump….

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Making Money on Rock Band Network (III)

Here’s some of the latest links and information I have found for Rock Band Network.  (Unfortunately none of them has any extra information about a rags-to-riches on RBN… yet!)
Harmonix’s Rock Band Network partners with Distribution, Promotion Sites (Gamasutra)  The article talks about cross-promotion between musician tools Tunecore, Nimbit, Reverb Nation, Indaba Music, and Topspin; while those [...]

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Interesting posts concerning game law

Here is a very insightful article Gamasutra ran about Game Actors…
Great article about contracts (from another law firm)
Great law review article; The End of the Virtual World: cite as Fairfield, Joshua, The End of the (Virtual) World. West Virginia Law Review, Vol. 112, No. 1, p. 53, 2009; Washington & Lee Legal Studies Paper No. [...]

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