Communications, People! (Developers’s Corner)

10 things every online game should have.  (From blog Imtalkingames) 

Photo Credit: http://creativecommons.org/licenses/by/2.0/http://www.flickr.com/photos/fotologic/216182916/

Great series of articles, at “clicknothing” by a known game designer, Part 1 and Part 2     (And yes, I don’t understand it all… but thankfully it’s a series… I’m hoping there’s a happy ending at the curtain).
 
Gamer Entitlement, (from a game designer’s personal blog) More great articles after the jump

Executive… listens??From the always readable “gamepolitics”(  Most gamers think this…. right?)
 
 From Keen and Graev’s gaming blog; (Words to live… and design games by)
 
The boss battle; why? From Online magazine Resolution-Magazine  (Very quirky article about game design of boss battles)
 
Just an opinion piece, about game developer culture in general not really a legal point, just about communication. (From Multiplaying)
 
Including milestones in your game developer agreement ; older article by Atty. Tom Buscaglia… (his series of articles is still the most comprehensive I’ve read about communications between developers and attorney as allies and not adversaries)
 
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Well, that about covers what’s out there about communication with attorneys and with your audience.  Apparently it’s much more exciting to talk about design and art (I think so too).  But like my “about” page says, “a necessary evil” is what an attorney is.  If you need a start or a jump-start with your company; email me through the link, and I’ll provide my information (or someone in your jurisdiction) to get you some help with your game project.

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Jay Moffitt is a Tennessee attorney. This blog is for entertainment and educational purposes only and does not consitute legal advice or create an attorney/client relationship. Jay Moffitt is not certified as a specialist in this area by Tennessee and Tennessee does not certify specialists in this practice area. All comments will be answered promptly and courteously as long as they are germane to the discussion and do not contain specific game names or incidents

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