Developer’s Corner (Nondisclosure Agreements)

Many, if not most beta programs for new MMOs require users to sign a Nondisclosure Agreement to play the game.  But a recent major Beta program did not require this. (according to story on Big Download). I’m going to cover just a few of the pros and cons of having a NDA for a beta program [...]

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Mass Effect 2 – I need glasses

First of all, the statement from Mass Effect 2 publisher: “Responding to user complaints on the matter on the developer’s forums, BioWare’s Michael Gamble writes, “I’ll have to talk to Casey about this (as any way to address it would have far reaching changes in the game), but please don’t expect any decisions or a [...]

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Avatars United Acquired By Linden Lab

This happened this week, as reported by VERN.  I liked their quote, “Avatars United can be described as a sort of “Facebook for avatars”, complete with a third-party applications ecosystem.”  On the Avatars United Website you can see over two dozen worlds/games that are represented.  After the jump, I’ll get further into questions about the [...]

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Update on articles about virtual worlds

I am currently “shopping around” for online and local forums that would like to hear me speak about Gamer’s Rights and how it is changing the conceptions of license agreements and forums rules.
Meanwhile, today’s post centers on the great work that other lawyer-bloggers are doing, as well as a few professional papers I recommend you MUST [...]

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Making Work more like Games

And then I woke up. That’s the way this thought usually goes. But there are new and emerging studies, programs, and anecdotal evidence that this can become reality.
Great article about making serious games work for business, from Clark Aldrich, who writes well and often about this subject.
Further thoughts and related links after the jump……

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Developers Corner – Perspective and Structure

A lot of recent litigation activity lately, and I’ll try to link to it as the week goes on. However this is a long overdue post on how a developer uses perspective (his or her own) to make their world, and how the structure guides the course of that world.
Ten Things a Game Should [...]

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