Danger in Online Worlds

FTC’s report on adult content in online worlds

A full story from PC Mag says report claims adult content still viewable by children, despite precautions. Notably, “It is far too easy for children and young teens to access explicit content in some of these virtual worlds,” FTC Chairman Jon Leibowitz said in a statement. ”

One short thing to note in the virtual worlds’ defense, in the reports’ Footnote 26: “In visiting each online virtual world studied, the Commission’s researchers did not put themselves in 45. the place of an average virtual world user. Instead, the researchers were specifically instructed to search for as many different types of explicit content as possible in the time allotted, performing key word searches using explicit terms, looking for explicitly-themed discussion forums and chat rooms, and observing explicit avatar chat.” I only have an opinion as an attorney, not a researcher, but that kind of testing would seem much beyond the pale of unbiased researcher and would go towards “ghost hunting”(i.e. if you go looking for ghosts you’re going to find them).

From Ypulse, a Website focused on youth worlds, “The FTC report brings to light the challenges facing companies trying to cash in on the virtual world phenomenon.Unlike traditional pre-packaged products, online virtual worlds are driven partially (and sometimes primarily) by user-generated content.”

A family-friendly Website, Netfamily news says “This is a great start. As purely user-driven media, virtual worlds are a frontier for research on online behavior.”

A social games Website article notes “Given important First Amendment considerations, the Commission supports virtual world operators’ self-regulatory efforts to implement these recommendations.”

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Here is a representative sample of the many Websites attacking the content or methodology of the Study.

Ars Technicais critical of the FTC study. It says “That’s on top of the fact that the biggest threat to kids online is… other kids. According to a 2009 report by Harvard’s Berkman Center for Internet and Society, the percentage of children being sexually targeted by adults online is very low compared to kids targeting other kids

Massively (features on Massive Multiplayer Online games) reported the results were to be expected. They pointed out ” some elements of the study’s methodology are a bit questionable, especially as their list of explicit material included words common to anyone with a history of playing video games. (Or cable television.)”

PlayNoEvil, predomimnatly a developer and security Website, talks about the difficulty of the type of age verification proposed in the government report. ” One suggestion that is solid is to use an “Age Neutral” request for a new user’s age – e.g. “Enter your birthdate” rather than “Are you under 13″.The other is to tag a computer as being used by a minor if they try to login again with a different age.”

A difficulty that’s not discussed is online access through simple devices, Nintendo DSi, Iphones, and other platforms that aren’t really computers but allow net acess. I would predict that to be a “hot point” of the next government report following up on this report.

Last note: one recommendation by the report would seem to be unanimous to both sides of the argument. “The report recommends that parents and children become better educated about online virtual worlds, and affirms the FTC’s commitment to ensuring that parents have the informationthey need to make informed choices. A consumer alert, Virtual Worlds and Kids: Mapping the Risks, is available at www.ftc.gov/bcp/edu/pubs/consumer/alerts/alt038.shtm.

As always; a couple of intellectual discussions which further the brief discussion above, for those wishing to inform themselves:

Protecting Children in Virtual Worlds, cited as Protecting Children in Virtual Worlds Without Undermining Their Economic, Educational and Social Benefits, Benjamin Duranske, Pillsbury Winthrop LLP, Robert J. Bloomfield, Cornell University – Samuel Curtis Johnson Graduate School of Management, October 13, 2009
Washington and Lee Law Review, Vol. 66, 2009

Social Networking and Age Verification, cite as Thierer, Adam D., Social Networking and Age Verification: Many Hard Questions; No Easy Solutions (March 21, 2007). Progress & Freedom Foundation Progress on Point Paper No. 14.5. Available at SSRN: http://ssrn.com/abstract=976936

A related but interestingly similar argument: a Supreme Court case related to delivery of another contraband, tobacco products, to a minor, and the expectation that online delivery measure up to the standards of actual in-person delivery of product.

I encourage comments upon this topic, pro or con, as I consider this one of the most important issues facing online games.

Jay Moffitt is a Tennessee attorney. This blog is for entertainment and educational purposes only and does not consitute legal advice or create an attorney/client relationship. Jay Moffitt is not certified as a specialist in this area by Tennessee and Tennessee does not certify specialists in this practice area. All comments will be answered promptly and courteously as long as they are germane to the discussion and do not contain specific game names or incidents.

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One Response to “Danger in Online Worlds on “Danger in Online Worlds”

  • Great summary. I’m glad that the FTC spent the resources to dig relatively deep on this issue, and I think that the key to understanding why we need special controls (ideally, voluntary ones that the virtual world and game provider community enters into on its own, though that may be overly hopeful) is a) that these worlds are growing increasingly integrated with the real world, and b) that the technology is really appealing to kids, and a lot of parents are so far behind that they aren’t really sure what their kids are doing when they’re off the more mainstream web and in a private environment. Rob Bloomfield and I talked a bit about this in the paper you linked to (which was cited in the report). Hope you’re having a great holiday season. -Ben