Death of an Avatar
What happens to your online world when your real-life world ends? When you give it up by choice, or through circumstances such as disability, or even worse, death?
This is not a long, dry exposition on the intricacies of estate law. Heck, there’s not enough case law out there to do a seminar or a paper about this subject. Here’s just a couple of talking points to get your mind thinking about your own personal online experience and how you want to protect your interests, pass on your interests, or wind up your online life in case of the worst.
A good article at Massively about the possibility of an MMO Will and Testament.
CNN has a very good thought piece about the different options available to protect your online legacy. My favorite quote, “Assuming the site is handled with respect, virtual memorials respond to a basic human need to remember our deceased family, friends and colleagues,” said Robert M. Fells, general counsel for the International Cemetery, Cremation and Funeral Association.”Based on our members’ feedback, I’d have to say that virtual memorial sites are gaining popularity with the public as a very practical alternative to being present at the grave site,” he added. “There’s nothing ‘weird’ about them as far as we have seen.”
World of Warcraft had a very interesting discussion in one of the forums about accounts after the death of the account-holder.
Digital Immortality and Death 2.0; Article on PSFK. Amazing quote, “To further complicate matters, while the space continues to evolve at an accelerated rate, the legal system struggles to keep pace, leading to a current situation where notions of who exactly owns these digital assets – individuals or sites – remains unclear. Though you may have spent the last 20 years building your character’s dominance in the dungeons and on the battlefields of World of Warcraft, if you never pass along your login information to anyone who can carry on your legacy, what then?”
An amazing article about the symmetries between a life in Second Life and the real-life story of a player. Like all good writing, the article makes you feel like a voyeur for reading, but somehow freed up with the insight of the article. A haunting quote is “Not only were people commodifying themselves, but their commodification had a long tail. Their inner personal lives would remain product for the platform owners long after they had passed on.” You can read the Second Life Terms of Support here discussing serious issues.
Other games are taking it a step farther. Mindark is working on virtual wills for its game Entropia.
Here are a last couple of links about Virtual legacy, one is a project to preserve the legacy, and another finally a Goodbye to this article.
Jay Moffitt is a Tennessee attorney. This blog is for entertainment and educational purposes only and does not consitute legal advice or create an attorney/client relationship. Jay Moffitt is not certified as a specialist in this area by Tennessee and Tennessee does not certify specialists in this practice area. All comments will be answered promptly and courteously as long as they are germane to the discussion and do not contain specific game names or incidents.
Tags: avatar, death, Entropia, Legacy, online games, Second Life, will, World of Warcraft
