Virtual worlds for Education
A good starting point for understanding Virtual Worlds in Education is this NPR interview that is found at Gamepolitics.
The funding money is beginning to be there. It was recently announced that the University of Texas will be using 16 disciplines in Second Life. The details are that “A new, one-year project will set the bar for virtual educational tools as the University of Texas brings 16 campuses into the Second Life world with its Transforming Undergraduate Education system. This plan by researcher and educator Dr. Leslie Jarmon (SL: Bluewave Ogee), recently received a grant to fund the project for a year.” The Linden Lab press release claims “the first statewide rollout of a virtual learning environment in the world.” The release continues to describe the environment as “the initiation of a pioneering statewide virtual learning community of students, faculty, researchers and administrators in Second Life, that offers an innovative, low-cost approach to undergraduate instruction”.
Comments?
Here are some other groundbreaking educational uses for virtual worlds
Autism resources in Virtual Worlds
Swine Flu in Virtual Worlds; Swine Flu Game
QWag changes name to Teleplace; has interactive technology and database integration
US Government resources in Second Life; including Medical resources
Jay Moffitt is a TN attorney. The statements here are not legal advice, and no attorney/client relationship is created. Jay Moffitt claims no certification in this specialty, and TN does not offer a certification in this area of law. Copyright, Jay Moffitt, 2009. Comments are welcomed and will be answered promptly and courteously.
Tags: Autism, education, Linden Lab, Second Life, Swine flu, Teleplace, US Government, virtual worlds
