Developers Corner (Game audio and Voice-Actors)

As the graphics of games become more and more detailed, it is essential that the audio and even the voice actors live up to that high standard.
This is an article that gives a great insight into the audio portion of the video game process. Every developer should read this to determine if and when [...]

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October links

October Roundup
Part I: Important Papers
Journal of Virtual Worlds Research; don’t make me pick just one article.
If you were to FORCE me to, though, check out Piracy vs. Control: Models of Virtual World Governance and Their Impact on Player and User Experience, Melissa de Zwart, University of South Australia. It follows the extremely relevant question of [...]

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Transparency in Video Games

“Pay no attention to the man behind the curtain”. You know what movie that is from, right?
There is a very interesting article on The reticule that talks about this concept. Personally, I loved the idea that “The main tenet of their design is not playability but profit and, while this is true of [...]

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Death of an Avatar

What happens to your online world when your real-life world ends? When you give it up by choice, or through circumstances such as disability, or even worse, death?
This is not a long, dry exposition on the intricacies of estate law. Heck, there’s not enough case law out there to do a seminar or [...]

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WOW provider sued over stock plunge

According to multiple sources, this article by Pr-inside reports that a US shareholder sues China’s the9 and executives. Here is the full original story on Reuters that they refer to. The main focus is that “A U.S. shareholder sued Chinese online role-playing game developer The9 (NCTY.O) [...]

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Free to Play Model (Developer’s Corner)

Free to play is the newest model for income-producing games. Here are some authoritative articles to help familiarize you with this new game model. No cases, since free-to-play is so new, especially to the North American model.
Game design as marketing: How game mechanics create demand for virtual goods, download link: Cite as: Int. [...]

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Virtual worlds for Education

A good starting point for understanding Virtual Worlds in Education is this NPR interview that is found at Gamepolitics.
The funding money is beginning to be there. It was recently announced that the University of Texas will be using 16 disciplines in Second Life. The details are that “A new, one-year project will [...]

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Banning in Games

What rights does a player have not to be banned; and what responsibility does a developer, and further an administrator, of a game have to ban cheating, harassing, or obnoxious players?
First I’ll talk about banning a player for in-game conduct, either through speech that’s found problemsome; or either through conduct in playing the game, spamming [...]

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Developer’s Corner, more than just a game

Today’s post is: we’ll get a lawyer when we have a dispute… why bother beforehand!
Back in the Game, Great article about when your hobby becomes your Job
Working out the legal issues is important because virtual worlds are becoming more mainstream. Sony Online Entertainment said that its Free Realms [...]

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Consumer sues Sony over PS3 update

For the second time in as many weeks, a major company is the litigant in a class action. The consumer (Kennedy) alleges the PS3 firmware update 3.0 harmed his system, and that the followup update 3.01 further damaged his PS3 by affecting his Blu-Ray drive on the PS3. Here are the major game [...]

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